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Home > Resources > GAMES DICTIONARY

view dictionary listings by: VISUAL FX __INTERACTIVE GAMING__ WEB _ iTV

The following is a list terms commonly used in the game industry. If you find any incorrect information, please let us know so we can correct it ASAP. Also, if you would like a term to be added, please email us and we will place it on the list.

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Tactical wargaming
[TR82] Wargaming is an expression of opposing forces over space and time. Tactical is how the wargaming is executed, in contrast to “strategic” which is what wargaming is going to do. (Also see “Content Navigation”, “Resource management” and “Twitch”)

Theme
[RD99] The “subject matter” or primary topic of addressed by the exercise/game.

Threefold Model
[JM99] See Dramatist, Gamist, Simulationist.

Triangular
[CC82] The asymmetric relationship property between three or more players that extends the concepts of non-transitivity beyond its formal definition. Non-transitivity example: Player A is superior to Player B (in some set of ways) and Player B is superior to Player C (in a similar but different set of ways). It cannot be concluded and may well not be that Player A is superior to Player C in any comparable way. See “Symmetric [CC82]”, “Asymmetric [CC82]” and “Indirect [CC82]”

Turn-based moves
[MISC] Each move in the game is based on a player’s turn

Twitch
[TR82] Refers to real time gaming wherein no input (player does nothing) is interpreted by the game a valid input. This is contrasted with “turns” based games, where the game stalls while a player takes their turn. . (Also see “Content Navigation”, “Resource management” and “Tactical Wargaming” )

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