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Tactical
wargaming
[TR82] Wargaming is an expression of opposing forces over space
and time. Tactical is how the wargaming is executed, in contrast
to “strategic” which is what wargaming is going to do. (Also see
“Content Navigation”, “Resource management” and “Twitch”)
Theme
[RD99] The “subject matter” or primary topic of addressed by the
exercise/game.
Threefold
Model
[JM99] See Dramatist, Gamist, Simulationist.
Triangular
[CC82] The asymmetric relationship property between three or more
players that extends the concepts of non-transitivity beyond its
formal definition. Non-transitivity example: Player A is superior
to Player B (in some set of ways) and Player B is superior to
Player C (in a similar but different set of ways). It cannot be
concluded and may well not be that Player A is superior to Player
C in any comparable way. See “Symmetric [CC82]”, “Asymmetric [CC82]”
and “Indirect [CC82]”
Turn-based
moves
[MISC] Each move in the game is based on a player’s turn
Twitch
[TR82] Refers to real time gaming wherein no input (player does
nothing) is interpreted by the game a valid input. This is contrasted
with “turns” based games, where the game stalls while a player
takes their turn. . (Also see “Content Navigation”, “Resource
management” and “Tactical Wargaming” )
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