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Home > Resources > GAMES DICTIONARY

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The following is a list terms commonly used in the game industry. If you find any incorrect information, please let us know so we can correct it ASAP. Also, if you would like a term to be added, please email us and we will place it on the list.

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Rational Behavior
[JV43] The characteristic of a player that ensures that player will attempt to obtain “maximum” utility within the context of a game and its goals. (Also see “Game Theory (economic)” )

Realism
[JM99] School of thought in drama that holds that performances are more powerful when only elements relevant to dramatic development are included, and all irrelevant elements are discarded. (Role Playing Games term)

Relationships (between players)
[CC82] The relative properties or capabilities (Game World type) provided to a player in a game. The relationship of two players can be symmetric or asymmetric, triangular or indirect. See “Symmetric [CC82]”, “Asymmetric [CC82]”, “Triangular [CC82]” and “Indirect [CC82]”

Representation
[CC82] The property of a game that provides the player with a subjective, deliberately simplified and closed view of the world of the game. (Also see “Closed”, “Interaction”, “Conflict” and “Safety”)

Resource management
[TR82] The property of being able (in the game) to take an amount of something and turn it into more of that something. . (Also see “Content Navigation”, “Tactical Wargaming” and “Twitch”)

Reward Penalty Structure
[CC82] The aspect of a game that deals with the relationship of rewards to penalties for actions within the game. Specifically, a reward penalty structure is positive if there is no penalty for losing, but there is a reward for winning (most games are of this type). An important aspect of the reward penalty structure is the personal attitude taken by the player when they lose, e.g., are they made to feel humiliated.

Role Playing Games (RPG)
[MISC] A genre classification used for commercial purposes. Does not necessarily represent a taxonomy class. Role Playing Games are fantasy games with knights, wizards and dragons. Utlima, the one with the most rabid following, has been around in various incarnations for more than 20 years.

Role
[RD74] Character assigned to someone with prescribed pattern of behavior.

Role
[RD99] (Referring to a DIE HRD Policy Game and as interpreted by RLC from info presented by R. Duke.) Participatory involvement of a player in a game, especially as related to decision making from some game perspective. In Policy games of DIE HRD, roles fall into the categories of: Gamed Roles, Psuedo Roles and Simulated Roles

Rules of the Game
[JV43] The physical laws that give the factual background of the economic activities under consideration. More specifically, for every sequence of play and for every player, what payments every player receives when the play is completed.

Rules of the Game
[RD74] Actions or behavior incumbent on players, operator and accounting system which cannot be altered.

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