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Home > Resources > GAMES DICTIONARY

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The following is a list terms commonly used in the game industry. If you find any incorrect information, please let us know so we can correct it ASAP. Also, if you would like a term to be added, please email us and we will place it on the list.

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Hierarchy
[JM99] Device used to allow variable numbers of players to play a module (especially a freeform). Characters differ in their level of importance to the plot(s), ranging from pivotal characters (hopefully played by GMs or GM plants, more often played by the writers' friends) to utterly peripheral characters who can be omitted at no cost to anyone else (often given to known idiots or people the writer doesn't like). (Role Playing Games term)

Homogeneity
[JM99] Giving all characters roughly equal importance to the plot, often by equating their power levels (in tactical gaming) or seeing that they have similar backgrounds and comparable knowledge. (Role Playing Games term)

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