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Home > Resources > GAMES DICTIONARY

view dictionary listings by: VISUAL FX __INTERACTIVE GAMING__ WEB _ iTV

The following is a list terms commonly used in the game industry. If you find any incorrect information, please let us know so we can correct it ASAP. Also, if you would like a term to be added, please email us and we will place it on the list.

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Edutainment
[MISC] A genre classification used for commercial purposes. Does not necessarily represent a taxonomy class. Edutainment is a combination of a game and an educational program, such as MathBlaster or the Carmen San Diego series.

Engine
[TR82] A design element of a computer game. A subset of the program (computer) that manipulates one or more models. (See “Model [TR82]").

Event-based moves
[MISC] Moves are determined by events that can occur anytime.

Exploration (of the game)
[RB99] A motivation factor or aspect of enjoyment in participation in MUDs. Players try t ofind out as much as they can about the virtual world. Although initially this means mapping its topology (i.e., exploring the MUD’s breadth), later it advances to experimentation with its physics (i.e., exploring the MUD’s depth) Also see Achievement, Socializing and Imposition as alternative motivators.

Explorer
[RB99] A type of game player based upon the kind of action or mode of play this person enjoys or gravitates to in a game. This type of player delights in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie., bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socializing can be informative as a source of new ideas to try out, but most of what people say is irrelevant and old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. Also see “Exporation [RB99].” See Achiever, Socializer and Killer as alternative types of players.

Extended Improvisation – EI
[JM99] A form of drama with no prepared script, only a character concept. Quite possibly the missing link between roleplaying and the other arts. (Role Playing Games term)

Emanata
[JM99] Originally coined by Mort Walker (Lexicon of Comicana) to describe the graphic devices used by cartoonists to describe "what is going on inside" their characters. In role-playing games, emanata may include: suspending play so that a player may describe what their character is thinking/feeling; having players keep journals or diaries in-character; having an NPC confidant draw the character out in private (eg. a priest/confessor); or simply good acting (for those players who have the appropriate skills). (Role Playing Games term)

Emergent Properties
[JM99] Properties of a complex object that could not be predicted from its component parts. Classic examples given in Psychology include: systems specialised for the four "F"s (feeding, fighting, fleeing, mating) arising from neuronal on-off switches; qualities such as altruism, creativity and sadism arising from systems specialised for the four "F"s; the mob mentality or "groupthink" effect arising from any collection of otherwise rational people, from football fans to executive boards. (Role Playing Games term)

Events
[RD99] Modifications to the story line of the (game) as play continues.

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