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Home > Resources > GAMES DICTIONARY

view dictionary listings by: VISUAL FX __INTERACTIVE GAMING__ WEB _ iTV

The following is a list terms commonly used in the game industry. If you find any incorrect information, please let us know so we can correct it ASAP. Also, if you would like a term to be added, please email us and we will place it on the list.

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Accounting System
[RD74] The formal representation of the game model including any models, simulations, heuritic devices or conventional accounting procedures.

Achievement
[RB99] A motivation factor or aspect of enjoyment in participation in MUDs. Players give themselves game-related goals, and vigorously set out to achieve them. This usually means accumulating and disposing of large quantities of high-value treasure or cutting a swathe through hordes of mobiles (i.e., monsters built into the virtual world.) Also see Exploration, Socializing and Imposition as alternative motivators.

Achiever
[RB99] A type of game player based upon the kind of action or mode of play this person enjoys or gravitates to in a game. This type of player regards point-gathering and rising in levels as their main goal and all is ultimately subservient to this. Exploration is necessary only to find new sources of treasure or improved ways of wringing points from it. Socializing is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way or to gain vast amounts of points (if points are awarded for killing other players.) Also see “Achievement [RB99].” See Explorer, Socializer and Killer as alternative types of players.

Action games
[MISC] A genre classification used for commercial purposes. Does not necessarily represent a taxonomy class. Action games are the basic shoot-'em-up's. Yahoo divides them into3-D games (the most popular being Quake); Fighting Games (think of Mortal Kombat) and just plain action (TombRaider, with 53 links, outpaces the rest.)

Actor Stance
[JM99] Mode of play in which player is primarily concerned with portraying their character to others. (Role Playing Games term)

Adventure games
[MISC] A genre classification used for commercial purposes. Does not necessarily represent a taxonomy class. Adventure games are scripted adventure quests that require the player to use their wits to reach a goal. The game company InfoCom was a pioneer in developing this type of game.

Alienation Techniques
[JM99] Techniques designed to jar the audience into full awareness of what they are seeing/hearing/reading, eg. by drawing attention to the process rather than the content. In a novel, it might be the self-referential ending ("... and that is the book you're reading."). In a stage play, it might be an actor stepping out of character to directly address the audience, leaving them confused for a moment as to whether it is the character or actor speaking to them. Done well, it makes people slow down and think about what they are experiencing; done poorly (eg. using barely legible fonts on character sheets), it only annoys and distracts the audience. (Role Playing Games term)

Asymmetric
[CC82] The relationship property between two players wherein their possessed properties or capabilities (Game World type) are substantively different. Same concept as “Asymmetry [JV43]”. See “Symmetric [CC82]”, “Triangular [CC82]” and “Indirect [CC82]”

Asymmetry
[JV43] A characteristic of a game in which one or more players have special roles.

Asynchronously-based moves
[RLC] Action is determined by the players’ decisions while acting upon their own information state and without regard to any controlling queues or events.

Audience Stance
[JM99] Mode of play in which player is primarily enjoying their own or other character's stories as a spectator. (Role Playing Games term)

Author Stance
[JM99] Mode of play in which player is primarily concerned with co-creating a story. (Role Playing Games term)

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