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Cable
Headend:
The point where cable TV systems receive programming for distribution
across their network.
Camcorder>Camcorder:
Combination of camera and video tape recorder in one device. Camcorders
permit easy and rapid photography and recording simultaneously.
Camcorders are available in most home video formats: 8mm, Hi-8, VHS, VHS-C, S-VHS, etc.
Camera
Supply:
Most video cameras use an external
DC voltage supply which is derived either from a battery belt
worn by the camera operator, from a battery within the video recorder
itself, or from the mains power supply (after voltage conversion).
Candlepower:
The unit measure of incident light.
CATV>CATV:
Acronym for cable TV, derived from the older term, community
antenna television. A system employing a single large antenna
have very good performance to supply a community or building with
high-quality reception via cable.
CAV:
Component Analog Video, a signal in which an analog voltage or
current, rather than a set of numbers, represents the value of
a pixel. Same as Analog Component.
CCD>CCD:
Charge Coupled Device. A semiconductor device (IC) that converts
optical images to electronic signals. CCDs are the most commonly
found type of image sensor in consumer camcorders and video
cameras.
CCIR:
Comite Consulatif International Des Radiocommunications. A European
committee situated in Paris responsible for creating and approving
professional standards related to audio and video.
CCIR601>CCIR
601:
An international standard for component digital television that defines the sampling
systems, matrix values and filter characteristics for both Y,
Cr, Cb and RGB component digital television. It establishes
a 4: 2: 2 sampling scheme at 13.5MHz for the luminance channel and 6.75MHz for the chrominance channels with 8-bit digitizing
for each channel. The D1 digital
videotape format conforms to CCIR 601.
CCITT>CCITT:
Consultative Committee for International Telephone has been renamed
to ITU.
CCTV:
Closed Circuit TV. A video system used in many commercial installations
for specific purposes such as security, medical and educational.
CD:
Compact Disc. A standard medium for storing digital data in machine readable form, accessible
with a laser-based reader. Readers are typically referred to as
CD-ROM drives.
CD-I:
Compact Disc-Interactive. A compact disc format (developed by
NV Philips and Sony Corporation) which provides audio, digital data,
still graphics and limited motion video.
CD-ROM>CD-ROM:
Compact Disc-Read Only Memory. A 4.75 inch laser-encoded optical
memory storage medium. Uses CLV format and can hold about 550
megabytes of data. The desire to deliver video on the CD-ROM was
the chief inspiration for the MPEG-1 standard.
CD-ROM
XA:
Compact Disc-Read Only Memory eXtended Architecture. An extension
of the CD-ROM standard, billed as a hybrid of CD-ROM
and CD-I and promoted by Sony and Microsoft. The extension adds
ADPCM audio to permit the interleaving of sound
and video data to animation and with sound synchronization. It
is an essential component of Microsoft's plan for multimedia computers.
CDTV:
Commodore Dynamic Total Vision. Consumer multimedia system from
Commodore that includes CD-ROM/CD audio player, Motorola 68000 processor,
1MB RAM, and 10-key infrared remote control.
Cel
Animation Production Artwork:
Any cel, drawing or painting used in any part of the making of
a film. (Note: Production does NOT mean "under the camera". Many
types of art created for the production of the film were not photographed,
but instead acted as a guide for artists to follow. Some of the
different types of production artwork are:
- Concept
Art
Inspirational sketches or paintings used to establish the situations,
color choices or mood of a particular sequence. These were rendered
in a wide range of media, from pastels and graphite, to watercolor
and cut paper.
- Character
Models Standardized renderings of characters, expressions,
props and costumes. Character Designs would be created by concept
artists or lead animators, and once they were approved, photograhic
stats, called Model Sheets would be produced and distributed
to the various departments to insure absolute consistency between
the sketches of all of the artists working on a project. Hundreds
of photostats would be produced from a single paste-up, consisting
of various drawings trimmed and applied to a board. Sometimes
animators would create their own model sheets, traced from their
own or other artist's drawings.
- Storyboards
A series of sketches, similar to a comic strip, which outlines
the action and dialogue in a scene. These drawings would be
pinned up on a bulletin board and arranged, re-arranged and
replaced as the story took shape. Early rough storyboard sketches
are referred to as Thumbnails, while more detailed drawings
would be called Finished or Final Storyboard Panels.
- Layout
Drawings A detailed pencil drawing that either indicates
the fielding, the character's action, or the design of the background
which acts as the scenery behind the character. There are two
types of layouts: Character Layouts, which outline the character's
path of movement, expressions and action within the scene; and
the Background Layout, which generally consists of a line drawing
of the environment in which the character exists. These layouts
are used as reference by the animator, and the background painter,
respectively.
- Rough
Animation Drawings The original, first generation
sketch by the animators in creating the movement in a scene.
Roughs can be divided into three basic types: Key Drawings,
which were drawn by the principle animators themselves, Break-Downs,
which were drawn by both animator and his assistant, and Inbetweens
which were the work of the assistant animators alone. Generally,
the animator would sketch out a key drawing for every five or
six frames and leave the drawings between his keys for the assistants
to fill in. Once the rough animation was approved, the drawings
would be delivered to the assisting department for Clean Up.
Many collectors prefer roughs to clean ups, because they are
often more spontaneous and full of life, and they are more likely
to be the work of a lead animator.
- Clean-Ups
Tracings of the original animation roughs which are often
more detailed and refined than the drawings which preceded them.
Created by the assisting department, these sketched represent
the final stage of animation before the image was transferred
to the cel via hand inking or xerography. These sketches oftren
include colored lines to indicated different ink colors, color
mark-ups to tell the painters which areas to paint which colors,
and notes to the ink & paint department about parts of the
character that needed to be registered to other characters or
background elements.
- Color
Model Cels A cel created by the Ink & Paint
Department to act as an example for inkers and painters to follow.
Color models may be exact duplicates of the cels appearing in
the film, or may be test models, exploring various inking techniques
or color palettes. Although many collectors assume that color
models are less valuable than cels used under the camera, this
is not always the case. Since color model cels acted as an example
for the inkers and painters to follow, great care was taken
to make them absolutely flawless. Cels under the camera often
had flaws due to repairs or corrections quickly done in the
heat of production.
- Animation
Cels The individual painting on celluloid which
is photographed along with other cels and a background in a
setup, creating the complete image for a single frame of film.
Every cel is different, but this doesn't mean that every cel
is unique. Often multiple copies of a cel were created as color
models, gifts or as Inker's Tests, which were created by the
inkers in their free time to refine their technique and practice
their skills.
- Background
Paintings A painting
or other artwork depicting the environment in wich the character
operates. First, the Background Sylist made small color sketches
called Key Backgrounds, which were created to establish the
color scheme and mood. These keys acted as a model for the other
background artists to follow. Key backgrounds were also referred
to as Preliminary Backgrounds. Backgrounds which were rejected
or cut from the film were called N.G. Backgrounds. Although
hundreds of animation drawings and cels would be required for
a scene, typically there was only one background. A setup featuring
a cel and background from the same scene is often incorrectly
referred to as a Key Background Setup, but a more accurate description
would be a Matching Background Setup. A cel and background from
the same film, but not the same scene is often referred to simply
as a Background Setup.
Cel
Levels:
The individual cels that go together to make up a cel setup. Due
to technical considerations, it was very rare for two or more
separate characters to be included on a single cel level. Usually,
each element was on its own cel, with up to a maximum of five
levels to a scene. Because of the added density of the multiple
cel levels, the paint colors were corrected for the discoloration
caused by the plastic, making the colors on a bottom level cel
much brighter than those on a top level cel.
Cel
Setups:
A combination of two or more cels, with or without a background,
which work together to form a complete image. These can be either
Matching (the way the image appeared in the finished
film) or Non-Matching (combinations of elements
which are pleasing together, but do not appear together in the
film).
Cels:
Sheets of clear plastic, containing the images of the characters,
which are placed over a background, and then photographed in succession
to give the illusion of movement in the completed film. The outline
of the image, whether hand-inked or xerographed, is applied to
the front of the cel. The colors are painted by hand onto the
back of the cel to eliminate brushstrokes. Large areas of black
paint were sometimes applied to the front of the cel to reduce
glare.
Cels,
Acetate:
Animation cels made from cellulose acetate, a much more
stable material which remains the industry standard to this day.
Cels,
Nitrate:
Animation cels made from cellulose nitrate, a flammable,
unstable material prone to wrinkling, yellowing and shrinkage
over long periods of time. Decomposing nitrate emits fumes and
resins which can accelerate the rate of decomposition of any cel
in close proximity. Nitrate cel stock was used throughout the
1920's, '30s and the early 40's at the Disney Studios, and well
into the 1950's at other studios.
CGA:
Color Graphics Adapter. A low-resolution video display standard,
invented for the first IBM PC. CGA pixel resolution is 320x200.
CGM:
Computer Graphics Metafile. A standard format that allows for
the interchanging of graphics images.
Charactergenerator>Character
Generator:
Device that electronically generates text which can be superimposed
over a video signal. Text is usually entered via a keyboard, allowing
selection of various fonts, sizes, colors, styles and background
colors, then stored as multiple pages for retrieval.
Checkerboard
Assembly:
In video editing, a nonsequential
method of auto assembly. The computerized editing system
records and edits from the videotape playback reels currently in use, leaving gaps
that will be filled later by subsequent reels. Also called B-mode
assembly. (See Auto Assembly.)
Chroma>Chroma,
Chrominance:
The color portion of the video signal that includes hue (phase angle) and saturation (amplitude)
information. Requires luminance, or light intensity, to make it
visible.
Chromacorrector>Chroma
Corrector:
A device used to correct problems related to the chroma of the video signal, as well as color
balance and color noise.
Chroma
Noise:
Noise which manifests
itself in a video picture as colored snow.
Chromakey>Chroma
Key:
The process of overlaying one video signal over another by replacing
a range of colors with the second signal. Typically, the first
(foreground) picture is photographed with a person or object against
a special, single-color background (the key-color). The second
picture is inserted in place of the key-color. The most common
example is in broadcast weather segments where pictures of weather
maps are inserted "behind" the talent.
Chrominance>Chrominance
& Chrominance Level:
The color portion of a video signal separate from the luminance (or brightness) component, representing
the saturation and hue (tint) at a particular point of the image.
Black, gray and white have no chrominance, but any colored signal
has both chrominance and luminance. The higher the chrominance
level, the stronger the color (e.g., a strong signal produces
red, and a weak signal, pink).
CIE:
Commission International de l'Eclairage. The international commission
on illumination. Developer of color matching systems.
Cinepak:
A software file-compression scheme for video that's well suited
to low-power CPUs. Established by SuperMac (now Radius Technologies),
it is common on Windows and the Mac OS. Cinepak video is typically
320-by-240 pixels at 15fps.
Clip:
A continuous set of frames from a source tape or reel. Also called
a scene or "take."
Clipping:
The electronic process of shearing off the peaks of either the
white or black excursions of a video signal for limiting purposes.
Sometimes, clipping is performed prior to modulation, and sometimes
to limit the signal, so it will not exceed a predetermined level.
CLV:
Constant Linear Velocity. Spiral format of audio compact disks
and some video laser disks.
CMYK:
Cyan, Magenta, Yellow, and black. The four process colors that
are used in four-color printed reproduction.
Coaxial
Cable:
The standard cable consisting of a central inner conductor and
a cylindrical outer conductor. Used for many video connections,
especially by CATV companies.
CODEC:
Code/Decode. An encoder plus a decoder is an electric device that
compresses and decompresses digital signals. CODECs usually perform A-to-D
and D-to-A conversion.
Color
Balance:
The process of matching the amplitudes of red, green and blue
signals so the resulting mixture makes an accurate white color.
Color
Bars:
An electronically generated video pattern consisting of eight
equal width colors, used to establish a proper color reference
before recording and playback and
for adjustment purposes.
Colorburst>Color
Burst:
The portion of a color video signal which contains a short
sample of the color subcarrier used to add color to a signal.
It is used as a color synchronization signal to establish a reference
for the color information following it and is used by a color
monitor to decode the color portion of a video
signal. The color burst acts as both amplitude and phase reference
for color hue and intensity. The color oscillator of
a color television receiver is phase locked to the color burst.
Color
Correction:
A process in which the coloring in a television image is altered
or corrected by electronic means. (See Chroma Corrector)
Color
Cycling:
A means of simulating motion in a video by changing colors.
Color
Decoder:
A device which divides a video signal into its basic color
components. In TV and video, color decoding is used to derive
signals required by a video monitor
from the composite or Y/C signals.
Color
Keying:
To superimpose one image over another for special effects.
Color
Phase:
The phase of the chroma signal as compared to the color burst, is one of the factors that determines
a video signal's color balance.
Color
Processing:
A way to alter a video signal to affect the colors. The Video
Equalizer is suited to this task. (See Chroma Corrector)
Colorsubcarrier>Color
Subcarrier:
The 3.58 MHz/NTSC (4.43 MHz/PAL) signal added to a black and white television
signal to add color information. The subcarrier frequency is too
high to be detected by black and white televisions ensuring compatibility.
Color sets employ special circuitry which detects and decodes
the color component for display.
Color
Temperature:
A method for specifying the overall color (hue) of a light source, measured in degrees
Kelvin (deg.K). Higher numbers indicate hotter (blue) light, lower
numbers indicate a cooler (red) light.
- Daylight
= 5000-5500 deg.K
- Fluorescent
= approx. 4100 deg.K
- Indoor
incandescent = 2800 deg.K
Colorization:
Special effect (also called paint) which colors a monochrome
or color image with artificial colors.
Communication
Protocol:
A specific software based protocol or language for linking
several devices together. Communication protocols are used between
computers and VCRs or edit controllers to allow bi-directional
"conversation" between the units. (See RS-232/RS-422)
Componentvideo>Component
Video:
Most home video signals consist of combined (composite) video
signals, composed of luminance (brightness) information, chrominance (color) information and sync information.
To get maximum video quality, professional equipment (Betacam and MII) and some consumer equipment (S-VHS and Hi-8) keep the video components separate.
Component video comes in several varieties: RGB (red, green, blue), YUV
(luminance, sync, and red/blue) and Y/C (luminance and chrominance), used by S-Video (S-VHS and Hi-8) systems.
Composite
Sync:
A signal consisting of horizontal sync pulses, vertical sync pulses
and equalizing pulses only.
ComposVideo>Composite
Video:
A video signal in which the luminance (brightness), chrominance (color), blanking pulses, sync pulses and color burst information have been combined
using one of the coding standards. (NTSC, PAL, SECAM)
Compound
Document:
A file that has more than one element (text, graphics, voice,
video) mixed together.
Compressed
Video:
A digital video image or segment
that has been processed using a variety of computer compression
algorithms and other techniques to reduce the amount of data required
to accurately represent the video content.
Compression:
1) The process of electronically processing a video picture to
make it use less storage or to allow more video to be sent down
a transmission channel. 2) The process of removing picture data
to decrease the size of a video image.
Continuous
Tone:
An image that has all the values (0 to 100%) of gray (black
and white) or color in it. A photograph is a continuous tone image.
Contrast>Contrast:
The degree to which the various luminance values in a picture are mapped to
very dark and very light values. A high-contrast picture is dominated
by black and white and few values between. A low contrast picture
has a lot of middle tones without many very dark or very light
areas.
Control-L>Control-L:
Sony's wired edit control protocol, also called LANC (Local Application
Control), which allows two-way communication between a camcorder or VCR and an edit controller. Control-L
allows the controller to control the deck (fast forward, play,
etc.) and also allows the controller to read the tape position
(tape counter) information from the deck.
Control-M:
Panasonic's wired edit control protocol. Similar to Control-L
in function but not compatible. Also called Panasonic 5-pin edit
control. (See Control-L)
Control-S:
Sony wired transport control protocol which duplicates a VCR's
infra-red remote transport control (play, stop, pause, fast forward
and rewind). Unlike Control-L, Control-S does not allow the controller
to read tape counter information.
Control-T:
Similar to Control-L but
allows multiple units to be controlled. Not used in current equipment.
Control
Track:
The magnetized portion along the length of a videotape on which
sync control information is placed. The control
track contains a pulse for each video field
and is used to synchronize the tape and the video signal.
Convergence:
In an RGB monitor, where red, green, and blue signals
all "converge" in one pixel. At full brightness, the RGB pixel in convergence would be white.
Crossfade:
The audio equivalent of the video dissolve where one sound track is gradually
faded out while a second sound track simultaneously
replaces the original one.
Crosstalk:
The interference between two audio or two video signals caused by unwanted
stray signals. In video, crosstalk between input channels can
be classified into two basic categories: luminance/sync crosstalk; and color (chroma)
crosstalk. When video crosstalk is too high, ghost images from one source appear over the
other. In audio, signal leakage, typically between left
and right channels or between different inputs, can be caused
by poor grounding connections or improperly shielded cables.
CSC:
Computer Support Collaboration. Describes computers that enhance
productivity for people working in groups. Application examples
include video conferencing, video mail, and shared workspaces.
Cut:
A clean, abrupt change from one scene to another.
Cuts-Only:
Traditional low-cost editing system which uses one source machine
and one record machine only. Dissolves and wipes can not be performed.
Cyclorama
(cyc):
The seamless cove used in Chroma key or Matte
applications to give a flat even surface for even keying. (See
Key.)
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