|
written
by: Marian
Rudnyk
Visual
effects, these days, can take on many varied forms. Far beyond
the classic effects model work of legends such as Ray Harryhausen,
today's effects can involve anything from complex scale and sub-scale
model work to digital 3-D modeling, 2-D compositing and digital
rotoscopic animation. Quite often the simplest visual element
in a movie, discounted as real, can actually be the product of
extensive visual effects work. This is especially true in the
visual effects-driven movie world where rotoscoping can play an
important role.
In
big-budget Hollywood films, visual effects are de rigueur. From
the dizzyingly wild effects in George Lucas’ Star Wars: Episode
One, the Oscar nominated Crouching Tiger, Hidden Dragon
by Ang Lee, or the upcoming Spielbergian epic Jurassic Park
III, to the story-serving and subtle yet stunning effects
of James Cameron's 1997 blockbuster Titanic or this year’s
much anticipated expected splashy summer blockbusters The Mummy
Returns or Pearl Harbor - we not only wonder at what's
real and marvel at what's not, but now expect to see new and innovative
visual effects.
A
Twentieth Century Fox/ Paramount film of massive proportions,
Titanic was the stand-out example of what the future of
effects work has now become. On trial in the mid-1990’s was the
validity of pumping staggering amounts of money to achieve heart-stopping
effects. From what is assuredly some of the most elaborate model
work ever done for a movie to the extensive work in digital 3-D
CGI (computer generated imaging), James Cameron’s often obsessive
treatment of Titanic resulted in a spectacle that is replete
with such cutting edge visual effects – effects that set a new
standard that is clearly visible among today’s films. Among its
CG effects are the first ever truly realistic "digital ocean"
or "digital water," virtual stunt extras created in CG, and state-of-the-art
use of motion tracking. This is not to mention all of the breathtaking
work done surrounding the actual ship itself. Some of Titanic’s
greatest achievements however were probably some of its most
subtle visuals, which were also CG-based and involved extensive
use of techniques based in traditional animation.
Rotoscoping
Past and Present
Rotoscoping
is a process which involves tracing stages of movement from live-action
film, to attain a realistic motion in animation or visual effects.
Unlike the rotoscoping done in traditional cel animation (like,
for example, the work evident in the main dance sequence of Twentieth
Century Fox's Anastasia), the roto work in Titanic
served a related but different purpose. Traditional animation
rotoscoping is used to heighten or accentuate movement by imbuing
it with a more life-like quality. Usually this is accomplished
by first filming scene elements in live-action form, that mimic
the intended movement within the animated film to be produced.
Once filmed, say a scene with a couple dancing, animators trace
off each frame, often in silhouette, and then "apply" this to
their animated characters. The effect makes the animation literally
come to life. The danger, however, in using this technique, is
that often scenes that are rotoed stand out from others that are
developed "by hand."
In
the 2-D digital, or CG world, the idea of movement is still critically
important. Compositing is the process by which separate film elements,
like footage of a landscape and footage of a spaceship, are combined
to form the final seamless image of the spaceship flying over
the landscape. Rotoscoping has become an integral part of the
compositing process. Though digital artists still need to worry
about animating, they are now not so involved in character work
as they are in a process called matting. In its simplest form
a matte can be nothing more than a blocked part of a film frame;
a protected area that is later filled with an element not in the
originally shot footage or from whatever effects work will be
done to the rest of the image. Mattes are an integral part of
compositing. The exceptions are computer "click-and-fills," where
the computer can be simply told to fill in any area of a given
color, or value, with a given element. For example, "Fill in all
white areas with water.' In digital rotoscoping, one is doing
much more than a simple green or blue screen type effect, which
in and of itself is actually nothing more than a basic compositing
effect.
Digital
rotoscoping uses 2-D information in order to create or support
a 3-D effect. An animated matte is created and used to block,
or protect, a specific film element so that a 3-D composite can
be achieved using a 2-D technique. While the results of such techniques
can produce wonderfully surrealistic effects such as the flying
fighting sequences of Ang Lee’s Crouching Tiger, the effects
teams involved in James Cameron's Titanic, instead, made
incredible use of this technique to create some very subtle effects.
So subtle, in fact, that they appeared unquestionably natural.
Creating
Frost Breaths
Some of Titanic's most delicate effects were created by former
visual effects and digital animation powerhouse Blue Sky|VIFX,
then a division of Twentieth Century Fox and now merged within
Rhythm & Hues Studios. Blue Sky|VIFX was charged with three basic
types of shots for Titanic: those depicting the ship's
immense engine room, star fields, and puffs of human breath which
were critical in conveying the cold temperatures on the night
of the ship's sinking. Despite their realistic subtlety and deceiving
simplicity, Titanic's breath sequences posed many technical challenges.
Among them were the sheer number of puffs of breath that needed
to be created and integrated into a staggering number of shots,
all with a consistent quality that maintained the integrity of
a given sequence while conforming to an over-all whole: the movie
itself.
Filmed
near the warm waters of the Pacific, most of Titanic's
shots lacked the frosty breaths that were surely present when
the majestic ocean liner tragically went down in the ice-chilled
waters of the North Atlantic in 1912. The challenge was to add
these breaths using 2-D compositing, yet still have them appear
"3-D". To accomplish this a variety of digital technical teams
were assembled, among them was a group of digital rotoscope artists.
Often, even today, it is the compositor’s responsibility to do
the rotoscoping. In the case of a movie like Titanic, or
the upcoming Pearl Harbor, the roto work is so précising
and demanding that special digital artists – “rotoscopers” – who
specialize in this type of work, are assembled to meet these technical
and artistic challenges.
For
Titanic, the first task at hand was to acquire breath elements.
These were shot using "breath actors". These breaths were then
scanned by computer and assembled into a breath library of over
3,000 individual breaths. With the actual film shots in hand,
the work of marrying the two into one could begin. To create the
effect or illusion of 3-D, each shot had to be individually evaluated
for placement. Would the breath, for example, come out of a given
person's mouth or nose, but be in front of one person yet in back
of another? Complicating things further was the fact that as a
given person's head turned, the breath's 3-D placement would also
need to change. Critical as well, was the selection of the correct
breath. Was it affected by wind, as in the shots of the sailors
in the Titanic's crow's nest? Additionally, James Cameron wanted
"breaths that act." In other words, breaths that would accentuate
the dialogue or action. This meant extra special attention was
required to fulfill this unique vision. It was such unparalleled
attention to detail that would become Titanic's hallmark
– and raise the bar for all who followed, as evidenced, for example,
by Gladiator’s recent multi-Oscar winnings. Now, with the
shot evaluated and the breath(s) selected, the meticulous job
of digital rotoscoping could finally begin.
The
Process
If, for example, the given breath needed to go in front of someone
or something, that was relatively easy because the breath could
simply be "slapped" over the given area. Usually, though, that
same breath would have to also fall behind, say, someone's moving
shoulder. The compositor, or the digital rotoscope artist, would
have to create an animated matte that exactly followed the movement
of this shoulder, covering it to its precise edge. If the head
turned then perhaps still more mattes would have to be created.
Each matte, a tracing of the image element it was protecting,
would then be rotoscoped to move exactly as did that image element,
i.e. the shoulder. To accomplish this type of roto matte a digital
artist typically sets up a series of key frames, much as a traditional
animator does. The computer can then, by calculation, interpolate
the necessary inbetweens. Unfortunately, this interpolation was
not always completely "on." This would require a digital artist
to go manually through and key every frame. Not precisely locking
down an animated or rotoscoped matte could lead to a jittery element
or effect, such as a breath, that would appear incorrectly placed
among the shot's digital layers.
In
Titanic, some of the most challenging rotoed scenes were
the close-ups of Jack and Rose, where even a slight roto error
would easily become evident. This was also true of some of the
deck scenes, where many rotoed mattes had to move not only correctly,
but allow for placement of both breaths as well as a night sky
filled with stars. Once fully rotoed, breaths placed, and mattes
removed, compositors could then proceed to adjust any number of
parameters including breath speed, density/opacity, as well as
any necessary color-corrections.
Perhaps
this epic effects-laden movie's greatest effects legacy is not
all the compositing, or rotoscoping, or 3-D modeling, etc. that
was done. It is not the effects themselves that are what's important.
What is most important is the story. Effects are there to serve
story. More than any other movie before it, Titanic illustrates
this best. Yes, one can have incredibly stunning, hauntingly beautiful,
or even explosive visual effects, but if one doesn't serve the
story with these effects, use them to bring the story to life
without overpowering it, then all one has is effects. When the
effects stand behind the story and serve it, then one has a film
that stands as a milestone in the effects industry.This
is, perhaps, Titanic’s greatest film legacy, and one that
is readily visible in most of today’s films… if you look close
enough to even notice.
Like
the article? feel someone else can benefit from it?

*Marian Rudnyk is a former NASA-JPL asteroid-hunting astronomer
who transitioned into the animation industry as a traditional
animator but currently works as a digital artist, science consultant
and freelance writer while developing his own cartoons for television
under Spacetiki Productions. His current credits include such
films as Titanic, Armageddon, Mission To Mars, 102 Dalmations,
Unbreakable, as well as 2 rides at the new Disneyland California
Adventure and also the new introduction and intersticials for
The Wonderful World of Disney which airs every Sunday nite. He
can be reached at spacetiki@earthlink.net
|