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written
by: Lani Minella © 2001
Part
3: Recording the ultra-cheap way
Obviously
if you need to scrimp, there are some ways to cut costs, and not
sacrifice too much quality, although you may spend a lot more
time getting out the final deliverable product. Studios cost between
$75- $150/hour depending on if you are going to DAT or direct
to computer using Pro- Tools for instance. This price should include
the engineer. To save more money, bring your own DATs, cassettes
or recordable CDs. Going to acting classes either in the private
or school sector may expose you to some eager actors who will
work for practically nothing.
Record
in a quiet home studio with someone who wants credit and a copy
of the game in exchange for his engineering skills and recording
equipment (make sure the equipment is good though). As long as
the mic is good, the DAT or computer program is professional and
the room is sound proofed correctly, you don't need to go to a
posh studio with track lighting, leather couches and a 128 channel
mixing console. However, sometimes you get what you pay for; so
be forewarned about cutting too many corners! Another budget saver
is to use people who do more than one voice convincingly and can
stay in character.
ADR-Audio
Dialogue replacement, looping, localization and walla groups
This is a specialized area of replacing existing dialogue with
other voice tracks. It is done frequently in movies after the
film is shot because the sound during the actual take was not
clean. Another time this is done is for Japanese anime or foreign
films where you might replace a pre-existing foreign language
with American speech. Timing is everything here, and I've found
that it takes a special knack to watch the visuals and speak within
the given time parameters while maintaining character. Fees for
looping can run the same as for any voiceover but walla is where
you record the background sounds, like a crowd in a bar. Walla
group talent usually gets paid $50 minimum an hour but again,
depending upon experience and session duration.
Child
actors & line reads to any actor
This is tricky business, especially since you need to have a parent
or teacher present during the sessions. It is rare to find kids
with a lot of voiceover experience and even more unusual to find
ones who take direction well. Here is where a good director or
a producer that knows what he wants is a must. I suggest giving
any actor (child or adult) a line read and letting them mimic
you, rather than hoping they will come up with the right take.
I like to give the director two or three takes that are different:
if the director doesn't like one, the director gives me a line
read or we go off in a whole new direction. If you are casting
actors, give them a line read as a test to see how well they mimic
you, and to make sure that they are not too full of themselves
to take direction. Have them die, attack, and scream.Do this to
weed out the wimps and the wannabe's.
Pick-ups
and fix it charges
After the initial voice recording session, inevitably there are
new lines or changes made requiring another session. If you wish
to ask the talent if they will do pick-ups or fixes free, go ahead
and ask. It really depends on how many lines you are talking about,
if perhaps the talent has his or her own studio and can easily
whip out and e- mail a couple of fixes, or if there is an exorbitant
amount of new text, expect to pay like a normal session.
The
"Phone Patch" method
You need not necessarily fly in talent or pay to transport them
to a studio. By using ISDN or DGS you can record between two different
studios equipped with those systems. The talent can be in one
city and the studio doing the actual recording could be anywhere
else. This method can cost in the neighborhood of $250 an hour
at each end and that does not include the talent.
I
often use what is called a Phone Patch, where my mic's signal
is fed into the phone directly through the mixing board so it
is very clear through the telephone where my client can listen
as though he is actually in the studio. At the other studio the
client can direct me instantly because his voice is fed right
into my headphones. As for all the nuances you listen for, such
as technical difficulties or mouth noises, the recording engineer
does that during the recording. Run a back up DAT; send the recorded
one by overnight delivery and you have a safety tape in case something
happens to the first one. NO extra charge is incurred, except
your long distance phone bill, which will no doubt be a lot cheaper
than ISDN or the plane flights. I have heard producers say they
want to see the talent perform, but if you take away the visuals,
you are more apt to concentrate on that which is important, the
voice.
If
you still feel like flying yourself to a studio, or paying for
a talent to go outside his home turf, allow money for travel time
and prepare for possible delays in air or freeway traffic. Only
prima- donna voice talents request being put up in a hotel the
night before, unless you do the unspeakable and ask us artistic
types to get up too early to start a session. Then we all sound
like Lauren Bacall.
Part
1: The Myths _____
Part 2: Talent
Costs _____
Part 3:
Other Costs _____
Part 4: Audition Secrets
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