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written
by: Cindy Swanson ©
2001
As a neophyte to FLASH with a background in professional music,
I was compelled to find out how sound was created and used in
the medium. I was intrigued not only by the fact that with Flash
you can make and publish your own movies, but that this includes
making the soundtrack!
Many artists are attracted to Flash because it gives them a way
to produce their own movies independently. However, for some that
means their new role not only includes coming up with a concept,
but developing all aspects of it - including sound.
As
artists, we're trained visually, but not sonically, although many
have a sensitivity that extends to other art forms. If you naturally
have a great ear, or have some music training, it may not be a
problem to balance the audio elements of your movie. Even so,
it can't hurt to develop a greater awareness of sound. And if
you can't carry a tune, not to worry. You might already be judicious
about your sound effects and dialogue, and as far as filling your
music library goes, there are plenty of sources. Online archives
as well as real, live composers who would love to write and record
original works for your production.
On
the Internet as well as anywhere else, music styles are most often
a matter of personal taste. More universal, however, is the fact
that some sounds are just plain annoying: the same short clip
of music looping endlessly while a movie is buffering (on a slow
computer, which, let's face it, most folks have) or sound effects
that suddenly blast out at a much higher volume above muffled
dialog.
While
surfing the web for Flash cartoons (with the help of AWN's
WEBGUIDE) I've found that sound design ranges from shabby
to ultra-professional. Some use voice acting or music only; others
combine it with sound effects and/or music.. There is no one-way
to do this, which means there is still a door wide open to originality.
The music itself ranges from electronic to "real" instruments;
original theme songs to old stock movie music to contemporary
composers who quote well-known songs. A great many of the Flash
offerings out there are inconsistent in terms of sound balance.
Many have really nice sound effects, but some are paired with
dialog that sounds either muffled or tinny, and others are louder
than they need to be in comparison to the backgrounds, dialogue
or music. This is still a young medium, though, so on with the
experimentation! Hopefully, the technology will continue to improve
and set us free from (among other things,) our audio limitations.
So,
how is sound captured, saved and used on the web?
According to James Dalby, Senior Animator at ideaRAGE, an interactive
entertainment company which recently came home with the 'Best
of Show" award at the Internet World Wireless Convention in NewYork,
"There are many ways of doing it, depending on if it's vocal audio
or music." The process begins with voice actors reading the script
and recording the dialog. The audio program of choice at ideaRAGE
is LogicAudio, along with ProTools. James, who has also held a
position as Senior Animator at AtomFilms, has used Q-Base as well.
The next step is running the audio effects. ".maybe you want to
give them that 'Darth Vader' [effect]. once that's all complete,
we save our files to the highest quality there is-- 44khz, with
16 bit audio --and we save that as a WAV file, or if you're on
a Mac you save it as an AIF file.
" And what about MP3 files? Do they come into play here? "
Flash uses the MP3 compression to reduce the file size immensely.
And you can notice that. If you've ever used Flash 3, when they
didn't have MP3 compression, and then used Flash 4, there was
probably a 700k or more file size difference. If you ever want
to use an MP3 file in your Flash product, you just have to go
online and download software that converts MP3 to either a WAV
or an AIF file. It's really simple. In fact, a lot of the independent
Flash sites use it." (Flash accepts WAV or AIF files, and compresses
it again when it exports.) "There are various archives of sound
effects online, if you can't afford to buy a CD, but you'll have
varying quality; you may not know what you're getting. If you
know how to make your own sound effects and record them well,
that's probably best.
" And burn them onto a CD? "
yes, you can if you want to for storage, or you can
also have 'em nested on your hard drive.
" Sounds can be recorded directly onto
the hard drive with the sound recorder utility that comes standard
in most computers. And if you want to achieve a more professional
studio effect? ".
then use the more expensive programs, like QuickTime's Pro Player
or Q-Base" which can read and convert files. Note: another type
of file, the MIDI, is also available. However, since it is of
a mathematical nature (like vector images), it only contains synthesized
sounds instead of audio. As such, MIDI is left to the mercy of
the quality of the soundcard on a listener's computer.
So
now, in re-tracing our steps, we've got voices/sound effects/music
in some form: an MP3 file from an online source, a CD, an original
recording (possibly mixed and edited with a program like ProTools
or AudioLogic) done in either a studio or directly onto your hard
drive. These options range from free to expensive; from do-it-yourself
to investing in higher-quality recording hardware, digital audio
editing software, studio time, or the services of composers, musicians
and voice artists. Next, if they're not already a WAV or AIF file,
they get converted by downloadable software, some of which is
free or low cost. Now, they can be imported into your sound library
in Flash.
But wait! There's more!
File size is an important issue for the web, and since the compression
of files lowers their overall quality along with the file size,
some fine-tuning is required. It's something like a J-PEG becoming
grainier with each squeeze. Dalby continues: "Sound is very important.
It's what takes up most of the file size. If you send the audio
file into Flash-- the full, decked-out 44khz with 16-bit audio
-you can set the amount of compression that will happen in the
actual Flash file itself.. and you can play with varying degrees
of compression." In addition to setting voices and sound effects
at different rates of compression, you can make the most of your
sound quality while considering your file size by "budget[ing]
yourself when creating sound.try some loops.. if you use a full
orchestra, expect a larger file size." Having the entire dialog
on one single sound file (layer) can also reduce the file size.
Doing sounds by layer "..can actually help you visually, [to]see
what's going on in the timeline. I usually keep the music in the
top layer, the dialogue in the second layer, and any sound effects
after that." It's also "OK to drag a sound to an empty frame on
any layer, as long as it hits the mark." Speaking of hitting the
mark, another thing to consider is whether a sound is an Event
("like a helicopter flying by, which happens in the background"),
or a Stream ("like footsteps", which must be synchronized). Also,
as I (the writer) learned in my first Flash class at the Webisode
Academy, streaming sounds don't require a full download before
they start playing, but event sounds do. Yet another item is whether
your sound is in Stereo or Mono, and of course, Mono is a smaller
file size.
Exactly what size should
the file be, then?
For portfolio presentations on CD, James recommends going with
the best quality, since file-size wouldn't be a concern. For webisodes,
the file size depends on how long they are. (Keep in mind that
once sound is applied, it's combined with the other elements of
Flash to form one file, not a separate one from the animation,
so the file sizes mentioned in the following refer to the whole
enchilada unless otherwise specified) One episode Dalby worked
on when he was at AtomFilms was 4 minutes long and just under
2MB, which is large because it ".has lots of audio and lots of
sound effects and lots of dialogue. But if you take all the audio
out, it's only about 700k." Another episode was only a minute
long, but 700k for the whole thing, including sound. " If it's
really short, and doesn't involve a lot of extravagant artwork,
it should be close to 500k [up] to a megabyte. But if it's short,
has a lot of detailed animation and sound, it's going to naturally
start peaking up above a megabyte and maybe 1.5. And if you actually
go through and do the long 4-, 5-, 6-minute presentation with
full audio and full sound, you could reach up to 3 or 4mb." At
this point, " It's best just to tell your audience 'This is going
to take a while to load, and here's a little game to play while
your waiting'.it's good to keep 'em intrigued."
Among the most helpful resources I've come across
in finding digital audio editing tools was CNET.com's
Music Center. (http://music.cnet.com) under "Creating Music".
There was a listing of shareware and freeware for converting sound
files, as well as step-by-step instructions and reviews of the
products. I found that www.sonicfoundry.com
and www.cakewalk.com
were interesting, too. At Digital
Hymnal, there is a glossary of electronic music terms such
as "MIDI" and "sample". A couple of interesting websites to find
music are www.freelibrary.com,
and www.partnersinrhyme.com,
which has among other things, loop collections designed especially
for Flash animators. A recent article
from OnMagazine entitled "Where To Find Legal Music Online"
lists and reviews several online sources. Typing in "musician
referrals" and "composers for hire" also yielded some interesting
results.
About Copyrights and catches:
Be sure to look for words like "Royalty Free". Some sites advertise
free music and sounds, but there is actually a price. you advertise
for them by displaying their banner or installing their button
on your website. Also, CD's with royalty-free sounds are available
in stores, but again, there are strings attached. My new $10 clearance-shelf
acquisition requires me to use no more than 150 of its 6000 sounds
in one of my works. The company also wants to be listed in the
credits. So it's a good idea to read the fine print! One web designer
was actually listed on a music software website for copyright
infringement. Ouch! See the Digital
Millenium Copyright Act of 1998. Another helpful site for
research on this subject is Musician's
Intellectual Law and Resources Links. There are links to musician's
websites from there as well.
There
are also quite a few books out there about web design, but few
of them have much to say about audio. Those that do address it
at all seem to agree that the best way to avoid copyright issues
is to record your own sound. They also generally recommend importing
lower sample rates for voices (8khz) than for sound effects (8-11.025khz);
and more for music(22khz), with a lower bit depth (8-bit). Some
books also offer their own suggestions about websites for free
audio download, although they're not 100% current. One of the
best suggestions that still works is to try Music + Flash. Two
books that discuss audio in more depth than average are: Web
Design In A Nutshell, by Jennifer Niederst (O'Reilly, USA
1999) and The Complete Reference: Web Design, by Thomas
a Powell ( Osborne/ McGraw-Hill, 2000) Another that had a shorter
audio chapter, but specific-to-Flash instructions was Flash
5 Virtual Classroom by Doug Sahlin (Osborne/McGraw-Hill).
I didn't see any books coming from the other direction: Audio
design for the Web.
As for the future of music
and sound on the web, I look forward to its evolution
as technology improves and content becomes more sophisticated.
I'm glad to have had the opportunity to share some of the results
of my search with you. I hope this article provides a good starting
point (or a worthwhile stop along the way) in the addition of
sound to your visual creations. Happy experimenting and good luck
on all of your endeavors!
Cindy
Swanson is a professional musician and music instructor. She is
beginning her way into another passion of hers, the craft of animation.
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