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written
by: Lance Powell
In our last exciting episode…
We
briefly went over several do’s and don’t, and explored the various
options that are open to someone pursuing a career in visual effects,
and interactive games.
In
this section we’ll cover some more specifics regarding the use
of action verbs to describe your job role, and outlining your
job experience. This is one of the most important sections of
a resume, since it is a way of effectively communicating your
job, and its specifics. So pay attention, this section requires
detail of mind.
In
the last section of Resumes
101 part 1 - we covered the basic principals of a resume:
layout, and length with touches on structure. We all get to the
struggling point on describing our job, the company and experience.
Rare is it as simple as:
Experience:
Super Burger Burger
Flipper #1 - I flipped burgers.
Nope.
Never does it ever get that simple. Describing your experience
needs to read like a script of the latest and greatest action
flick. It has to tell the story of you, while seeming grand, with
an explosion of fiery embers through to your Education. Why? Great
question:
Why:
The last section talked about the mindset of the people reading
a resume. We’re talking about people who are receiving dozens
of resumes a day. And bet you a dollar, their only role isn’t
to read resumes. Nope. Chances are, they have 100 things to do
in the span of a few hours. So, keeping that in mind. What’s going
to set your resume apart from anyone else’s? Verbs! That’s right.
Words that read clean and simple, yet having impact. Your structure
will help read through the resume quickly.
Webster’s
describes a verb as: The part of speech
that expresses existence, action, or occurrence in most languages.
Webster
goes on to describe structure as: Something
made up of a number of parts that are held or put together in
a particular way.
Example:
Experience:
Titan Interactive | Art Director [1998 - 2000]
Titan Interactive, is a leading developer for both PS2 and Xbox
titles. As the Art Director, I worked on titles such as: Hercules
meets Xena, and Robo Chicks. In addition to:
Executed the creative concept and storyboards
Produced over 45 minutes of in-game animation
Oversaw the lighting, and texturing creative direction
Managed a team of 8
Effectively interacted with peers to meet project and milestone
deadlines
Now,
John Doe just summed up his role by using words that communicated
a command at hit position. Dissecting, let’s look closer at the
layout and structure:
Titan
Interactive | Art Director [1998-2000]
<-- Company name, title, employment date is a must
Titan
Interactive, is a leading developer for both PS2 and Xbox titles.
As the Art Director, I worked on titles such as: Hercules meets
Xena, and Robo Chicks. In addition to:
<-- This one line sentence tells us what kind of company it
was, and briefly what you did.
Executed
the creative concept and storyboards Produced over 45 minutes
of in-game animation Oversaw the lighting, and texturing creative
direction Managed a team of 8 Effectively interacted with peers
to meet project and milestone deadlines
<-- this block uses action verbs to describe your duties in
your position. Adversely, here’s an example of what NOT to do:
Example:
Experience:
Titan Interactive | Art Director
My duties at Titan Interactive were many. For one, I was the Art
Director on several titles like Hercules Meets Xena and Robo Chicks
where I oversaw the creation of art assets to make the game. I
also oversaw the lighting and in game animation which I used to
show clients for milestone achievements. Secondly, I worked with
producers to meet deadlines, and with my team to create amazing
games. My other duties were: Render Master. Animation Master and
concept designer.
Ugh. Okay, I must admit - mine looked like that 7 years ago. Or
at least damn near close to it. Dissecting this, we see the following:
Experience:
Titan Interactive | Art Director
<-- No date? So, when did this person work there? How long
was this person there? And so on. Trust me, they will grill you
on dates IF you make it to an interview.
My
duties at Titan Interactive were many. For one, I was the Art
Director on several titles like Hercules Meets Xena and Robo Chicks
where I oversaw the creation of art assets to make the game. I
also oversaw the lighting and in game animation which I used to
show clients for milestone achievements. Secondly, I worked with
producers to meet deadlines, and with my team to create amazing
games. My other duties were: Render Master. Animation Master and
concept designer. <--
What, is this person mental? For one, this is to long. If there
are 4 places of employment all at this length, this resume will
be scanned over, and laughed at for weeks. Or else, it will end
up holding coffee drippings in someone wastebasket.
Summed
up: A resume is a tool, it’s a first foot in the door.
Why not make a first great impression?
Questions,
or further examples. Email me: lance@thescratchpost.com
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