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Home > Featured artist > Sept 2003> ED HARRISS

ED HARRISS

liner notes
ED'S LINKS
  HOMEPAGE
  GETA3DJOB.COM
  XSI BASE
  CG TALK
  SOFTIMAGE
WORK CREDITS   
  • Imax@Exploris
  • SAS Software
  • Carolina Lottery
  • Accuchek
  • The Smithsonian Instution
  • Pfizer
  • Coke-a-Cola Beverage Company


* Click on images for pop-ups

CLICK FOR POP-UPEd Harriss was born in 1970. He has been in Raleigh, North Carolina for several years, but until now, never stayed in one place. His parents are both music professors, their studies took him all over the US and around the world. While hanging out at the various educational intuitions where his parents worked, he started toying with computer graphics on Trs-80, IBM and Apple machines, but didn’t take it seriously till about 10 years ago. This is when he discovered a machine called an Amiga and a program called Silver. (Which eventually turned into Imagine.) From then on it was painfully obvious what his career was going to be. His first “career job” was working for the Durham Bulls. (Yes, the same team from the movie, Bull Durham.) They had just built a new baseball stadium that had a “jumbotron” style screen behind center field. Ed was hired to create the graphics and run the equipment during the games.

CLICK FOR POP-UPWith the Durham Bulls being a seasonal job, Ed was always on the lookout for another job to help supplement his income. That’s when he got a job teaching SoftImage3D at a local graphics school. After teaching for several years, Ed got a job at a gaming company called Southpeak Interactive where he worked on countless games. The majority if them were FMV games, with a handful of realtime 3d as well. After a few years at Southpeak he moved on to making effects for television commercials at Alternate Route Studios. It was there that he did ads for companies such as Imax, SAS, Carolina Lottery, Accucheck, etc. Just recently Alternate Route Studios was absorbed into SAS Studio Productions. For Ed, not much has changed. Even though the name is different, his job is still pretty much the same.

When Ed is not at work he is still working. Most recently he wrote a book entitled “How to get a Job in Computer Animation.” This book goes over everything you could possibly want to know about getting a job in CG: Covering topics such as: how to create a good demo reel, salary, choosing a school, writing a resume, freelancing, avoiding lay-offs, interviewing, finding hidden jobs, and much more. He also teaches an online SoftimageXSI course through mesmer.com and produces SoftimageXSI training videos. In his spare time he runs the local SIGGRAPH chapter, writes articles for graphics magazines and speaks at colleges and universities.

CLICK FOR POP-UPEd's thoughts on production:
As you can see from the write-up above, I’m always busy. To me the ultimate production goal is efficiency. There is nothing worse than wasting a lot of time because someone else was sloppy. I don’t care what your production methods are as long as they are efficient and don’t disrupt the production pipeline. Everybody has their own style. When working with others I like for them to feel that they have as much freedom as they deserve. I.E. a person who produces clean output fast can pretty much work however they want. I don’t care if they use an abacus to do their work. However, when I have to work with a slow, unorganized individual, they probably won’t get very much freedom at all. More than likely the rest of the team will have to breathe down this person’s neck just to make sure that the work is done properly.

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