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Dan
Whiting of Blue Sky Studios in New York, is a 3d animator
on Ice Age. If you haven’t seen the trailer with the sabre-tooth
squirrel trying to bury an acorn in snow, all the while dodging
deadly glacier chunks, then you haven’t been to the movies in
some time.
Movie
buzz? Yeah, it’s generated enough hype to power California for
years.
So
do you think he wants to tell us about his role as an animator
in the sure-to-be hit movie? Or maybe his contribution to Bunny,
the Oscar-winning animated short by Chris Wedge?
No, all that takes a back seat to the real news around Blue Sky:
Softball! That's right, sweaty, sexy, co-ed - Softball.
As
coach of Blue Sky's softball team, Dan Whiting, with co-coach
Kevin Thomason, led Blue Sky to a 10-2 record, their best ever,
and on through the playoffs until they won their league Championship.
It was in a heart-breaking loss, in extra innings no less, that
they were eliminated from League B Champions (The leagues are
arranged in order of difficulty and sponsorship, League A being
the most difficult, seems to be mostly stocked with minor league
baseball players waiting for a phone call). Nevertheless, the
team walked away proud, and looking forward to the beer and chicken
wings that traditionally followed their games. So while the movie
is coming along well, and Bunny was cool but too bad it took 10
years to make and all, things are going OK at Blue Sky. It's raining
outside today, Dan says, but you can bet he's already thinking
of those sunny days on the softball field next spring.
So
after requesting more information about his life aside from softball,
he has this to say:
Dan's
background and interests were always art-related. Oh... except
for those 4 years he did in the Air Force working on nuclear missiles.
That's a little more Republican than it is black-jeans wearing
art liberal. He went to Ringling School of Art & Design in
Sarasota, Florida, and it's too bloody hot to wear black down
there.
All
in all, he says it was a great period in his life. After graduating
college in 1995, he got work right away at a small 3D animation
company in Manhattan. Dan worked with some great people and tried
to experience the greatest city in the world. He says NYC probably
can't be experienced in one lifetime, but that it's fun to try.
After
a year, he was raided by Blue Sky and has been there ever since,
doing mostly character animation until shifting to FX animation
for Ice Age. Socially it's probably a step down, but those character
animator types get a little uppity sometimes anyway.
Dan's
thoughts on production:
Thoughts may vary on a daily basis.
One day my only thought might be how frustrating Maya collision
detection is. Other days I wonder in amazement at the seemingly
odd decisions made by people that are 20 levels of responsibility
above me. Again, this seems so negative. Often I'm thinking about
traditional animation and broad film-making principles. This helps
me to better handle my shot and how to make it work best.
Most
of the victories are small, and you are lucky if they even get
noticed by the guy in the next cube. But I like to think my contribution
is making this a better film. I can go home and know that I am
part of a solution and not part of a problem. Try to work that
way. Almost everything, whether it's a game or a ride or a film,
has the potential to do something cool.
Of
course, maybe I'm part of the problem to the publicity people
who never come by my desk anymore when they take a group of investors
on a tour through the studio...
For
more of Dan's thoughts on production, be sure to visit our featured
article: A
view from Within.
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