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Phil
Holland was born and raised in Southern California. As a child
he enjoyed camping, hiking, sports, playing with his GI Joes,
and doodling. His mother and father had a strong interest in nature,
wildlife, and science. Growing up in this household allowed Phil
many interesting experiences that fueled his young creative mind.
There were
several teachers that made a major difference in Phil's life that
he accredits for much of the person he is today. Phil's biology
teacher Margie Whitecamp opened many doors that allowed him to
explore all realms of science. He found himself competing in science
fairs and lending a helping hand on a fictional mission to mars
where people survived in a biodome. Another educator that influenced
Phil's life was a literature teacher named Jack McGee. Jack seemed
to put a good amount of effort into unlocking Phil's creative
side. Through some tough methods Jack's teachings showed that
there was a viable outlet for creative thoughts.
After
high school Phil found himself at a strange dilemma. He spent
the better years of high school wanted to attend UCLA or USC (Dad
pushed for USC) to major in some form of biology. However, there
was one problem. He began to feel his creative energy emerging.
Phil made a life changing decision to not go to college and instead
study the arts with a focus on entertainment design. At this time
the online art community was just coming into it's own. Resources
such as forums where professional artists critiqued you work and
the ability to communicate with other artists embracing digital
medium changed the way he looked at art.
When Phil
was 19 Rhythm and Hues Studios was in need of temporary graveyard
Film Operator. Phil was hired and realized that this company was
unique in many ways. He did everything in his power to learn more
about visual effects and how he could contribute to the company.
During
his employment at Rhythm and Hues, Phil was able to continue his
studies and eventually venture out into the extremely competitive
world of freelance design. He also has enjoyed teaching in his
spare time. Another side effect of this portion of his life was
a rekindled passion for photography. Around 1999 Phil discovered
the world of digital photography.
These
days Phil is still working at Rhythm and Hues Studios as a Scan/Record/Color/Coordinator
and is exploring other creative opportunities within the studio.
He does many other strange things for the company as well. Phil
has created a color correction pipeline, helped in developing
and testing HDR imaging techniques, developed and programed several
useful tools, and many other things. Phil has also shot editorial,
scientific, and scenic photography for the studio.
In
his off time he enjoys lending his talents on many different types
of freelance entertainment projects. Including conceptual design
for film and games, photography, musical composition, and directing.
He also enjoys contributing to the online art community through
websites like conceptart.org where he is a featured artist.
During
his tenure at Rhythm and Hues Studios, Phil has worked on over
60 features. Most recently The Lion, The Witch and The Wardrobe,
Superman Returns, and Charlotte's Web. He is currently hard at
work finishing up his part for Rhythm and Hues “After Hours”
DVD. Phil will be participating in the "Chubby Bunny Show"
in February 2006.
Phil's
thoughts on production:
I have been in a unique situation where I've been able
to have a long term career at a single visual effects studio.
This is generally a rare occurrence in this industry and luckily
I landed at a company that allows me continue my education as
well as contribute to many different sides of production.
One
thing that working at a larger studio teaches you is the importance
of teamwork and communication. Having a level head helps a lot
too. Dealing directly with clients either on set or inside the
studio is a tricky position and you always need to remember that
you are representing your entire company. So be on the ball. Hard
work pays off in the long run and generating and implementing
new ideas that the studio can use is usually well accepted. Once
people begin to see that you do good work you will typically be
given more responsibility and even more exciting opportunities
will be presented to you.
When
it comes to freelance work it's all about you. Well, you and your
ability to get work done on time. My advice is to sell yourself
in a truthful and positive manner, do good work, do good work
on time, and try not to burn many bridges on your way. However,
don't overload yourself with too much work. Staying up
a few days just for a deadline isn't fun. Burning out is
hard to come back from. Finding a good balance between projects,
a healthy social life, and sleep is important. Try to get
out and get inspired. When a creative block comes up you
need to find your way to plow through it. Look at everything around
you. I look to friends, nature, society, and other art a bunch.
Practice hard and don't stop learning. I am surrounded by many
talented people that I admire and respect. They in turn inspire
me to work hard and create everyday. Knowledge, a keen eye, and
a sense of humor will get you far in work and in life.
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