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Home > Featured artist > Oct 2001 > JASON WEN

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liner notes
JASON'S LINKS
  BITTER FILMS  
  CHRIS CUNNINGHAM  
  CORONA  
  HUMANOID ROBOT
  ASTROPIX
WORK CREDITS  
  • f8
  • Whirlygig
  • Santa vs the Snowman
  • Weird Al Yankovich Show


* Click on images for pop-ups


CLICK FOR POP-UPJason Wen was born on December 11, 1976 near Minneapolis, Minnesota but was raised in the Dallas, Texas area. He became fascinated with computer animation when he viewed Luxo Jr. on a PBS special about computer animation which aired sometime in the late '80's.

It wasn't until 1993, when Jason saw Jurassic Park, that he concretely decided to pursue computer animation as a profession. He was more than likely the only person at his high school to sneak in copies of Computer Graphics World to read during class lectures. It was at this time that he purchased for himself a used copy of Autudesk 3D Studio version 1.0 Beta and eagerly went at it. From 3D Studio, he switched to Hash's Playmation and then to Newtek Lightwave 3D version 5.0.
From 1995 to 1999, Jason Wen attended Ringling School of Art & Design in Sarasota, Florida.

CLICK FOR POP-UPDuring successive summers from school, he held internships at The Stokes Group, Mesalogic and DNA Animation. At DNA, he worked on: the short-lived CBS Saturday morning Weird Al Yankovich Show opener, and very early pre-production for Santa Versus the Snowman - which aired that holiday season.

Nearing the end of 1997, in the middle of his junior year, Jason came up with an animated project idea entitled f8. He quickly realized it was beyond the scope of what could possibly be produced at Ringling. So, he commenced prepratory production for f8 outside of class - with the intent of finishing the brunt of it after graduation - and worked on his one minute senior thesis, Whirlygig, at school. Whirlygig was later accepted and screened at SIGGRAPH '99. At this point in time, Jason's rough estimate for the f8 project was two to three years. From the very earliest stage, Jason's brother Howard became involved as the project's screenwriter. With Howard's aid, the animation quickly grew to a much larger scale. The screenplay went through 5 major drafts over a year's time; which was well into Jason's senior year at Ringling. As graduation neared in April 1999, Jason met with a very talented conceptual artist; Computer Animation major Andrew Jones. Andrew gladly volunteered some of his time to draw up designs for a majority of the characters and a large number of props and sets which appear in the finished animation. Additionally, he played a great part in the reshaping of the story.

On May of that year, Jason graduated from Ringling with a diploma in hand. It stands to this day as irrefutible evidence certifiying him as a Bachelor of Fine Arts in Computer Animation holder. Now working out of his parents' home, Jason occupied a very significant majority of 3 1/2 years working on f8.

Jason's thoughts on f8's production:
CLICK FOR POP-UPI almost got in over my head with this project. I thank my parents for letting me move back in with them after graduation and continue leeching off them as I worked on f8. I do not recommend anyone trying such a large scale project on their own. I would have produced a much better animation, I feel, had I come up with an idea smaller in scope and length.

There were a number of trade-offs which had to be made. For example, the texturing could have been better and the animation, I feel, is merely adequate. I also have nagging suspicions that people are turned off by the unconventional structure and pacing. I am still glad I persevered and finished all the computer graphics on my own. I came out at the end with a greater understanding of all the various tasks and problem solving skills required to pull off an animation. I quite enjoyed the challenge of taking the script my brother wrote and turning it into a unique vision. It would have been quite simple to merely visualize the first things that came into my head and be done with it. However, I invariably decided my first ideas were not good enough and pushed myself further to try and come up with a different aesthetic. Consequently, the animation may be a bit abstract and too lyrical and hard to follow for a number of people.

CLICK FOR POP-UPIt was my intent to create a piece which compels one to watch a number of times until they form an impression of what is going on. Absolute conclusivity was not my aim. I must add that having found a wonderful concept artist in Andrew Jones helped to keep me motivated. He conjured up such great designs that I simply could not have half-assed the models which I built from his drawings.

To read more on Jason's f8 project, check out our featured article: "Creating f8" and
f8's Setup Lowdown

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