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Click on images for pop-ups Angie
Jones began her art career at
the age of 4 drawing down the hallway walls outside her room.
Of course, this was difficult because she couldn't stop eating
the crayons. Drawing was her passion and many years later, she
graduated from a small fine arts school in Atlanta, GA. called
The Atlanta College of Art. After graduating in 1994,
she spent a brief time creating graphics for Coca-Cola USA; but
the dry, corporate graphics world held no interest for her and
a few months later she began working on a television show called
Reality
Check at Mindflex,
Inc. She created 2D animations
with HiResQFX and Animator Pro. She also had her first introduction
to 3D images with Topas 3D, at Mindflex. This children's show
aired on both NBC and CBS affiliates in 1994.
A
trip in 1995 to see a childhood friend, resulted in Angie escaping
the deep south and moving to sunny California. She moved to San
Diego that year to work at a studio with over 150 traditional
animators called The
Lightspan Partnership, Inc. Lightspan artists opened up a
whole new world to her and she began to really understand the
wonder of animation. She continued her journey by expanding into
character animation, with the help of many traditional artists
at the studio. As a female animator, she was a novelty at this
traditional studio; but even more rare was her understanding and
willingness to create animation with a machine. Although she was
trained at a fine art school, she wasn't afraid of the computer.
Over the next 3 years, Angie animated on many brightly colored
and politically correct cinematics for over 25 educational PSX
games, which were introduced into the school system for K-6 as
learning tools.
About
this time, Angie thought "man-o-man, I gotta' make a cool
character that will make people laugh, so I can start my plan
of world domination!" In 1997, she started The
Spicy Cricket Web site. The initial idea for the site was
to help pitch her "spicy" stories for a features, television
and short films - as well as "pimp" her skills out as
an animator. The plan kind of back fired. Now, people refer to
her as "cricket girl" or "spicy chick" when
she shows up for a job to animate. Many people ask where the cricket
came from? It's an ancient Costa Rican secret and if we tell you,
we will have to kill you.
In
1998,she left Lightspan to work at Oddworld
Inhabitants. Oddworld introduced her to high-end graphics
production on big purple machines called SGI's with Alias and
Maya. This was a scary and very technical atmosphere. You had
to write scripts and code for the feature based pipeline to get
your animation rendered and she thought might drown in the computer
geekdom of it all. BUT, there was also a high standard for art
running through this company and Angie learned everything she
could there about how to make the prettiest pictures and best
animation you could with a computer. Oddworld allowed her to focus
on characters and concentrate on animation skills solely.
In
June of 2000, Angie left Oddworld to become the Lead Artist Angel
Studios on a couple games being developed for CAPCOM
Japan. Among others, she helped develop the Dino Crises 3,
Red Dead Revolver and Oni 2 video games while at Angel. Her trips
to Osaka, Japan are clouded with much sake and sushi, but it was
an amazing learning experience. After Angel, Angie moved to Sony
Pictures Imageworks to work as a character animator on the
Stuart Little 2 production, released April 2002. This was her
first animated film and the team was full of Disney animators.
She had come full circle since the Lightspan days in 1995, and
was now around folks who started in animation by drawing again!
Angie's
credits since Stuart Little 2 include: Power Puff Girls, Garfield,
Scooby Doo 2: Monsters Unleashed, Freddy VS Jason, The Cave, Stealth,
Zoom, Pan's Labyrinth and Xmen 2. She has also had a hand animating
in some commercials like the Geico gecko and as supervising animator
on Disney's 50th anniversary spots with Stitch riding a motorcycle
and Goofy and Mickey Mouse and Jiminy Cricket wishing upon a star!
Angie has just finished a new animation book she wrote with a
traditional animator she met at Rhythm and Hues - Jamie Oliff.
This book bridges the gap between 2D and CG. The concept for this
book has been on her mind since her first days on Stuart Little
2. Working with such amazing artists who had used a pen an paper
up until then and now were expected to animate with a computer
made quite an impression.
There are over 40 professional directors, supervisors, animators
and story people who contributed to this book and believe in it.
To find out more about the book go to the Thinking
Animation web site. To find out more about Angie go to The
Spicy Cricket web site.
Angie's
thoughts on Production: Its simple. Listen, Stay Honest, Experiment,
Think, Intuit, Feel and Learn. Listen. Because your supervisor
knows what the client wants. Be honest to your character. Because
that is the only way you will get into his head and create a real
performance. Experiment. Break any and all rules to animation
while following them to create something different. Use what you
know, think, intuit and feel about the shot and you cannot go
wrong. Understand that you always have something new to learn.
Every frame counts, every finger, every eyelid shape, every arc,
line of action... everything. The details are just as important
as the broad strokes. Remember this, if nothing else. Finally,
drink lots of Diet Coke - I hear it has caffeine to keep you awake.