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Originally
from Michigan, Michael A. Kaczmarek graduated Magna Cume
Laude from Central Michigan University in graphic design and a
minor in film. After working professionally in graphic design
and multimedia for 7 years he became burnt out and wanted new
challenges. Mike knew he always loved films and filmmaking but
didn’t want to be another starving director so he moved to California
to pursue my MFA in Computer Animation/Filmmaking at the Academy
Of Art in San Francisco. While working on his Master’s degree,
Mike became involved with a short CG animated film project called
FREEWARE. He took on the roll of Producer while still being involved
in the hands on production of the film.
As the producer of FREEWARE, Mike’s time was split 50/50 between
management and production. He worked closely with Alex Orrelle
(the Director) to ensure his artistic vision while guiding all
production art departments in meeting their deadlines. Also as
a production artist team member Mike worked in the modeling, texturing,
lighting, and compositing departments depending which area needed
more manpower.
Mike
explains, “My goal with this film was to develop my storytelling,
management and artistic abilities while trying to secure a future
position as a director/producer”. Freeware has won the Alias/Wavefront
Student Competition Award for best group
animation, The Sundance Film Festival Online Audience Award and
was recently featured on the TV show: Exposure from the Sci-Fi
Channel as well as being in The Animation Festival at SIGGRAPH
2001. Mike notes, “This just helps to reaffirm my previous thoughts
that we created something special”. To see the film and images
from it, you can visit our website at: www.freewarethemovie.com.
After completing Freeware and his MFA, Mike took a job at LuuLuu.com
located in San Francisco as the production manager and head modeler.
At
LuuLuu.com
Mike worked with a team of artists and engineers in the creation
of 3d web avatars for the fashion Industry. Mike included, “We
used Maya to create our virtual fashion models and also worked
with Maya Cloth to simulate different clothes”. The work was cutting
edge technology but Mike became nervous as dot com’s were going
out of business left and right. While at LuuLuu.com he got a call
from Bob Nicoll at Electronic Arts to come by and see what EA
was up to. Shortly after that meeting, Mike left LuuLuu.com to
accept a job at Electronic Arts’ headquarters located in Redwood
city, California. “Due to confidentiality agreement I can’t really
show any of our work but I believe the web site is still up at
www.luuluu.com”, explains Mike.
Mike
is currently working on the Playstation 2 version of James Bond
007 in… Agent Under Fire. The game features a completely original
storyline and is scheduled for release later this year. Currently,
he is modeling and texturing various objects for the game, everything
from a British Harrier Jet to futuristic nuclear submarines.
At
work Mike’s team is just wrapping up production on this title
and getting ready ship it for the holiday season. He thinks that
consumers will see a significant advancement in the visual quality
of this game verse what was done even a year ago. Not so much
because of the technology but because of a new sensitivity to
the aesthetic visual aspect of the game.
Today, Mike is resting. After finishing Bond, Mike’s received
some needed time off to rest and recuperate before starting the
next project (which he’s not sure quite yet what that will be).
Some of Mike’s hobbies are films and filmmaking. Mike shares,
“Collaborating with a group of people on a common artistic vision
is exciting! That’s why Major Damage (www.major-damage.com) appealed
to me so much. It was a great project that I could put as much
or as little time in as I had and still see a wonderful finished
film”. In Mike’s spare time he watch tons of DVDs and tries and
learn from each movie he see. DVD’s are great not only because
of the quality but many of them have extra features which show
how the film was made with director’s commentary. Mike confesses,
“I’m kind of using it as a cheap version of film school you might
say.” Mike is also writing his first live action short film, which
he’s hoping to take back to Sundance when it’s completed.
Mike
wants to continue to grow and learn as much as possible. He just
got a new DV video camera, which he’s exploring the possibility
of shooting his live action short on. Mike would also love to
take some writing and filmmaking classes in the near future.
Mike's
thoughts on production:
There was a whole new world of things to think about when running
an entire production (Like Freeware). It’s not just whether the
color of a texture is right or if there is enough of a rim light
on the characters. You have to think about story issues, sound
and music, computer and technical resources, employee turnover
and a host of other things. The knowledge I gained after finishing
this film is probably ten times the amount I would have gotten
if I had just worked on my own. After working in the field for
a little while, I discovered that all productions have their own
unique problems. A lot of my friends in the industry feel that
these problems they’re experiencing at work are just at the place
that they’re working at. Not so! Enjoy the challenge and over
come these obstacles because the next project (whether it’s where
your at now or at a new place) will have it’s own rewards and
pitfalls.
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