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Home > Featured artist > STEVE ZIOLKOWSKI

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liner notes
STEVE'S LINKS
DOOMBUGGIES
THE ONION
FRACTAL COW
REAL CHANGE
HUNYES
BOMBERGIRL
WORK CREDITS
  • Like Cats & Dogs
  • Bear and Beaver
  • Sonic Adventure 2
  • Gracy Manor
  • It's Tough to be a Bug
  • Speed 2
  • Mousehunt Trailer
  • Soldier
  • Race for Atlantis
  • Star Trek the Experience
  • Kazaam
  • Lotrimin
  • Circle K
  • Kodak
  • Fruit and Fiber
  • Mega fruit gummies
  • EFX
  • Coke Ice Cubes
  • Coke polar bear "cubs"
  • Seafari



It came to this, he thought. Me, Steve Ziolkowski, a senior animator at Rhythm and Hues. Who would have guessed- no, who COULD have guessed that his humble beginnings thirty years in the past would have led to this. Certainly, those midnight excursions to Spike and Mikes animation festivals in La Jolla had their place, as did Wile E. Coyote and company, Robotech and Battle of the Planets. CalArts too had a major influence.

But where did it start?
He pondered this question, brow furrowed, deadlines looming, and then it a all became clear. Why, as a young child those crayons, and the infinite possibilites they presented, were the start of it all. And yes, from out of the cacophany of multicolored wax the desire to create, draw and animate came pouring forth. Steve thought hard about the nostalgic memories associated with the simple crayolas, and then decided that inspiration would best be found elsewhere. In retrospect, he figured, the REAL inspiration was probably Star Wars.

Like so many others born in the late sixties to early seventies, when that friggin' Star Destroyer came hurtling over his head, pounding the crap out of that Blockade Runner, he was hooked forever. Of course, he ruminated, it wasn't just Star Wars, or Raiders, or Aliens that he found so cool. It was also the classic Disney flicks. Robin Hood, Sleeping Beauty and Pinochio. Back then, he really wanted to work for Disney, so it was off to CalArts when he was old enough. However, when he got there he realized that he would never be as good a draftsman as some of the others there, like the Andrews brothers or Jill Culton or Craig McCracken. They were just so damn good.

So, reading up on what Einstein once wrote about inspiration and perspiration, and the percentages thereof, he threw himself into mastering the principles of traditional animation and applying them to the computer.
Wow, Steve thought wistfully. That was fun! 72 hour days, eight hours of life drawing three times a week AND fully functioning as a caffienated human being, moonlighting as an artist! It was an amazing experience.

Fast forward to his senior year, where he lucked into a job at Rhythm & Hues. It was the first time they hired someone who didn't know what he was doing. And not only that, they were willing to pay him to do the kind of thing he'd be doing, even if he wasn't getting paid to do it! They took a chance on Steve, and he's still hoping it paid off for them. For almost eight years he worked there, growing creatively and enjoying the folks who worked there. He was able to animate the Coke Polar Bears, dancing flowers, excited cereal boxes, thirsty lizards, nervous candy, sea monsters, topiary people, bugs galore, flying french toast, and a host of other anthropomorphic characters.

After so much time at one place, Steve wanted to see if the grass was indeed greener in other studios, so Dreamquest took him aboard to animate the sand weanie in Mission to Mars.

While the movie was not the box office smash they were hoping for, the people there were wonderful and the experience was worth the price of admission- especially watching the model crew blow stuff up. Months went by. Shots came and went. Scenes got cut. Months passed into a year and an opportunity came along to work for a small studio in Hollywood as an animation director, so Steve jumped at the chance. And like everything else, it was an experience. The small venue is similar to the large one, only much more intense.

And now, he's back home at Rhythm & Hues. It's the circle of life and all that. It's been an interesting path, and for all that animated nostalgia, Crayons are still pretty damn cool.

Steve's thoughts on production:
1. The clients are always wrong, AND always right. They are paying the bills, after all.
2. Just because they pay the bills, doesn't mean they have good taste.
3. It's not over until the film is delivered. Sometimes, not even then.
4. Don't fall in love with your first pass. It won't be the last.
5. The Animation director is the two faced monkey. He's got to please the client and his animators. Don't take it personally.
6. Never burn your bridges. It's a small industry and it will always bite you in the ass.
7. Take whatever you can from every job you get. Even the stinkers can teach you stuff you didn't know.
8. Never cop an attitude. Someone always knows more than you.
9. If you have the knowledge, spread it around. See #8
10. Caffeine is your best friend.

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