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Home > Featured artist > GEORGE MAESTRI

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liner notes
GEORGE'S LINKS
RUBBERBUG
WORK CREDITS
• My Dog Zero
• Rocko's Modern Life
• 7 Manly Men and the Kid
  • Major Ego
  • The Twisted Tales of Felix the Cat
  • South Park
  • A Little Curious
  • The Forgotten Ones
  • Karen & Kirby
  • Floogatron



CLICK FOR POP_UPGrowing up in Arizona, George Maestri was well renowned as the kid who could always draw a really cool Camaro. He got his first taste of computers before high school when he taught himself to program computer games on his Dad's mainframe. He landed his first programming job at age 16, writing code for the Altair 8800. He earned a degree in computer science and Silicon Valley quickly seduced him, where in the 80's, he worked as an engineer on early UNIX based graphics systems. After a few years, he noticed that the people who created art on computers had a lot more fun than the engineers who made the machines. This sparked an early mid-life crisis and George embarked on a career change.

George enrolled in the animation program DeAnza College Cupertino, CA and was soon making his own student films. It was there he met Joe Murray, who had just pitched an animated series idea to Nickelodeon. Joe hired George to help with development of "Rocko's Modern Life." Soon after that, George found himself working day and night on the pilot as an animator and assistant producer. Miraculously, the show was picked up and George moved to Los Angeles in 1993, where he worked on "Rocko's Modern Life" as a writer for the entire run of the show, earning a Cable Ace nomination in the process.

During his time at Nickelodeon, George taught himself 3D animation. His interest in this subject soon landed him a monthly column covering 3D animation for DV magazine. George has continued working as a freelance journalist, writing articles on animation production for magazines such as Computer Graphics World, Animation Magazine, Film & Video, and Digital Magic.

CLICK FOR POP-UPIn 1995, George found himself at Film Roman as a writer & creator, developing new concepts for animated series. Several of his projects were picked up for development by major networks. George also got his first taste of 3D animation production, animating a 3D Felix for the CBS Series "The Twisted Tales of Felix the Cat."

When was learning 3D animation, George realized that there were no good books on character animation. He mentioned this to an editor at New Riders Publishing, and before he knew it, George had a book deal. In 1996, he published his first book, [digital] Character Animation, which was created as an animation book for artists. The book soon became a top seller and a standard text at many top animation schools.

George worked as a freelance animation director, until, in 1997, he was hired as the original animation producer on "South Park." In this capacity, George ramped up production and hired the original staff of artists, animators, and technical directors. He also used his computer background to develop the techniques and technology for animating cut-out characters using Alias.

After South Park, George went back to freelance and found himself on the road. He taught animation at NanYang Polytechnic in Singapore, then flew to Paris to direct a live action/3D pilot at Medialab for Film Roman. George then became an animation consultant at Curious Pictures in New York, where he helped set up the production of "A Little Curious," the first TV series animated in Maya.

CLICK FOR POP-UPDuring this time, George was creating and pitching his own projects. He sold two properties into development: "The Experts," (co-developed with Jerry Beck) to Warner Bros, and "The Forgotten Ones" to Disney/ABC. George wrote and directed both pilots.

In 1999, "The Experts" was renamed "Karen & Kirby" and George's characters became part of the Kid's WB family. George set up the production and directed all 13 of the three minute episodes, which aired during "The Big Cartoonie Show." George, along with Jerry Beck, also acted as story editor. One of these episodes, "When Animals Go Berserk," was shown to wide acclaim at a number of festivals, including the LA Animation Celebration and Siggraph 2000.

George has just completed his fifth book: [digital] Character Animation 2 - Advanced Techniques, and is also working as an editor on his series, which will include books on digital lighting, textures, modeling, and compositing.

Thoughts on Production:
CLICK FOR POP-UPProduction can be really fun or it can be a real nightmare. The best projects are the ones where you get to hire really talented people that you trust. In those situations, the creativity enters some sort of feedback loop and the final project comes out better than you ever imagined. The nightmares don't come from lack of budget - I've had some great experiences on really tight budgets. If people are given the creative freedom to come up with clever solutions, they will. The nightmares come from people promising more than they can deliver, or people who have no idea what it takes to deliver. My theory is to keep your promises modest, then deliver way more than people expect.

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