Stevie
Stardust (TV series): Lighting and Rendering Artist
The
Road to El dorado: Backgrounds Technical Director
The
Prince of Egypt: EFX Technical Director
Balto:
Key Assistant Animator, EFX Animator
The
Rhinegold (TV Special): Animator
We're
Back: Assistant Animator
An
American Tail II: Inbetweener
Despertaferro:
Inbetweener
David Navarro has liked drawing ever since he was a child.
He used to drive his mother crazy by drawing storms and other
shapes from weather reports all over the furniture.
Predictably
enough, after High School David took the Academy of Fine Arts
admission exam, and passed it easily enough, which didn't prepare
him for the shock of finding his skills entirely insufficient
to keep up with the classes, so he signed up for a state-run formation
course in painting. They never did call David back, though, and
eventually he dropped out of Art School (he wanted to be a commercial
artist, and the rarefied, elitist atmosphere at the Academy was
not conducive to that goal). Some time afterwards, David got a
call from the Department of Employment offering him an animation
course in lieu of the painting course. He said yes, and the rest
is, well, history.
After
some freelancing in Madrid, David got a job as an Inbetweener
at Amblimation, in London, and worked his way up to Assistant
Animator and then Key Assistant Animator over the following five
years. At the same time, David was working at home on a Commodore
Amiga, on his own CG animation projects, and when a vacancy opened
in the EFX department to help with the snow on "Balto", he jumped
at it. From that moment on, his fate was sealed; David hasn't
picked up a pencil, professionally at least, since that day.
After
Balto wrapped, the entire studio was absorbed by DreamWorks SKG
and relocated to Los Angeles to start production on The Prince
of Egypt, and afterwards The Road to El Dorado. At the end of
this movie there were massive layoffs, and David found himself
on the street with over a hundred others. Being on a non-resident
visa, David was forced to leave the US.
After
this, David worked as a lighting artist for Stardust Entertainment,
a German studio workig on a full CG TV series, but he decided
it was time to fulfill a childhood dream and get a job at a games
company, so he resigned from Stardust, and currently works as
an Animator for Eurocom Entertainment.
David's
Thoughts on Production:
Mostly, I think that the greatest problem with some productions
is not doing a sufficient amount of planning ahead. The time to
exercise creativity is at the script and storyboard stages; those
are the moments for self-doubt, experiment, struggle and scratching
everything and beginning afresh as many times as it's necessary.
But once a course of action is set, a script fixed and a storyboard
settled on, then all effort should be directed to put what's there
on the screen, and nothing else. Basically, there should be infinite
creativity when the production is still mostly inside someone's
head, and a lot of discipline and control once it hits the real
world. There is nothing quite so painful as watching whole sequences,
fully animated and colored, hitting the cutting-room floor because
of poor planning or script changes.