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Home > Featured artist > Feb 2002 > DARIUSH DERAKHSHANI

liner notes
DARIUSH'S LINKS
PAINFUL URINATION
TAINT MAGAZINE
DIGITAL LAB
  ANIMATION ARTIST
  EBAY
WORK CREDITS
  COMERCIALS
  Gateway: Talking Cows
  Coke: Owls
  EDS: Running with the Squirrels
  EDS: Airplane
  Dodge: Grill
  Hyundai: Storm
  Hyundai: Sheetmetal
  Oldsmobile: Horses
  Oldsmobile: Fields
  TV
  Cake Music Video for “Sheep go to Heaven"
  South Park
  NBC Network Promos Fall ‘98
  “Snow Taxi” documentary
  “AXN-TV”
  MISC
  The Flintstones: Viva Rock Vegas
  Urban Menace
  Corrupt
  Fukuda 2000
  Race for Atlantis


* Click on images for pop-ups


Dariush Derakhshani
, 30 and nicely bald, is currently a special effects animator at Sight Effects in Venice, Ca, a premiere effects house specializing in commercials. He began his professional career as a junior architect in New Jersey, where he first began his forays into digital 3D. Deciding he’d rather be slumped over a keyboard than a drafting table, he worked for and received an MFA in Animation from USC’s School of Cinema Television, earning a fellowship from Paramount Pictures, an award from the Columbus Film Festival and finalist honors from Tokyo’s Animation Grand Prix and Poland’s Contact Festival in the process, and a screening at the Director’s Guild of America in LA.

His first industry exploits took him through Sony’s Hi-Definition Division, where he worked on Race to Atlantis IMAX ride film, and landed him at South Park, where he worked up to being Supervising Technical Director. Saying goodbye to Cartman and pals a year later in pursuit of effects work and teaching, he began an annoying freelance existence, where he taught classes in 3D and played fistfuls of Starcraft between stints animating at NBC, designing for AXN-TV, and compositing for a couple Snoop Dogg and Ice-T features, culminating in an appointment at Rhythm and Hues for compositing on “The Flintstones: Viva Rock Vegas,” quite possible the finest film. Ever. It is!

Itching to get back into CGI, however, Dariush left compositing and joined the CGI department at Sight Effects as a staff animator, where he has worked on award winning commercials since 1999, racking up credits on spots winning honors at the London International Advertising Awards, The International Advertising Festival at Cannes, and the AICP Awards.

Never wanting to get a good night’s sleep, Dariush has been teaching night and weekend courses at various animation programs around LA, including USC, UCLA Extension, Gnomon, and The Art Institute of LA. He has taught animation production, compositing, and CGI using 3d Studio Max and Maya. Furthering his academic career, he has published online articles and tutorials on several sites of The Digital Media Net network of digital arts web sites, Digsmagazine, and The Scratchpost, and is currently the Senior Editor of taint magazine online art and literary journal. He has had some school work published in “Computer Animation - A Whole New World” by rockport Publishing and is currently working on an instructional book on the basics of Maya.

Dariush's thoughts on production:
I have vacillating opinions when it comes to production. I enjoy the rigors and challenge of it, but I also find it to be pretty annoying, if not out-right infuriating at times. When I first started out I was very excited to get my hands on any and all work. But that led to long hours and my generally being grumpy most of the time. But I think everyone has to go through it, at least a little bit, to come out the other end stronger and wiser.

It’s a tough field, there’s ferocious competition in all levels of production, since there is a very high caliber of talent and skill being put out daily. I found that tremendously daunting, but I’ve found, and am still finding out, that with a strong gut and some persistence, it gets easier with the passing years. I guess the trick is finding the kinds of people you are comfortable with. Had I not been surrounded by professional peers who also became my good friends, I would have packed it up and left this racket a while ago.The production industry has a notorious habit of chewing up and spitting out people. It’s all pretty much because of the huge amounts of money flying around this business, and the tight deadlines and “interesting” personalities driving the jobs, asking you to create for their vision late into the night.

Production level artists end up getting batted about by the tremendous force of a production which just picks them up in its wake and carries them downstream till it dumps them off in the ocean, where they often find themselves swimming back to shore to do it all over again. It gets so tiresome after some time, that I have seen many people leave the field entirely, grumpy and disgruntled. But I find the successful always try to have something going on for themselves. They animate their own projects, or they write, or whatever, to keep part of their creativity solely for themselves.

Part of what keeps me going in production is teaching. I find it relaxing when I walk into a classroom (usually 15 minutes late) to teach folks what I’ve learned about animation. Overall, I can say that I find production can be all too overwhelming, especially when one’s first starting out. It’s very important to keep other things going to not lose one’s inspiration in the pursuits of another person. While it’s true that compared to some, I haven’t been around in animation for very long, but I think I’ve managed to pay attention to a lot of important things. So, this I know for sure: You’ve got to like what you do. More so in production than perhaps any other field. It is imperative to be honest with yourself, and find out what you like to do, and to try your best to do it with the people you like the most.

Oh, and drink heavily. That helps numb the pain.

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