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Stefan
Pruss grew up on the shores of Denmark. With a wild imagination
and creative mind, he was the class geek, loving to draw, watch
movies and cartoons, play computer games, and slaying dragons
by the roll of a dice.
In the fall of 1997, his life long practice in drawing opened
the doors of a well respected course in traditional animation.
While studying and practicing the principles of traditional animation,
his fascination with computer art and animation grew rapidly,
leading him to walk the digital path when the course ended.
Stefan landed a 4 months internship at Belgium based Imagination
in Motion. Where his talent lead him to animate commercials
for major companies such as Coca-Cola. The 4 months went quickly
and despite being offered a permanent position at Imagination
in Motion, Stefan decided to return to Denmark to work as
the lead animator at Pixeleers, a major games company.
Sadly,
a year later Pixeleers closed down and Stefan started looking
for work back in the field of film and commercials. Denmark's
leading cg animation studio Ghost, hired him as a freelance
animator. At Ghost, a
great personal and working relationship evolved. At Ghost,
Stefan is a frequent freelance artist on various projects such
as Lego, Sony and Tuborg Beer.
In search for a greater challenge, Stefan shipped a handfull of
reels abroad. It wasn't long before he was offered a position
at London's Framestore-cfc, working on the main cg-character
of the big budget 3 part mini-series Dinotopia. His experience
on the project proved to be a fun production in which he was able
to be challenged and grow as an animator. When production wrapped
he was offered to stay at Framestore-cfc for another project,
this time it was animation work on Harry Potter & the Chamber
of Secrets.
In
the near future, Stefan will go on his own adventure as he's set
to start production on his first animated short film.
Stefan's
thoughts on Production:
Animation is hard work, but it can also be a lot of fun! I find
it essential that you bring a positive attitude, a flexible mind,
and team spirit to any project. It'll always be a team effort
to get things done smoothly, and without people communicating
or taking an interest in the project, it'll end up a bumpy ride.
Projects
can be very different from one to the other, some a bloody nightmare
and others a pleasant joyride. I've never worked on a project
that hasn't had it's share of bad sides though, and I don't think
they exist.
The
key is to focus on the bright sides and let them be the motivation
that drives your workload. In any creative job you'll need that
motivation along with the passion for the medium, to push yourself
to do your best work. I try to always keep the work challenging
by taking on difficult shots when ever possible. It's a really
good feeling when you finish a shot that you thought you could
never do, and it ends up looking great!
That's
when you know it's all worth it.
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