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Javier
Solsona (a.k.a. Goosh) is a wandered, a traveler, a 'citizen
of the world'. He was born in Argentina and grew up in Patagonia.
From an early age, he started doing graphics on his Commodore
64 at home painstakingly painting pixel by pixel. Many years later
still in front of a computer he got a B.Sc. in Computer Sciences
from the University of Cape Town (UCT). During his last year at
university in 1995, he was introduced to Multimedia and 3D and
there was no looking back ever since.
After
finishing his degree, he moved to Brazil where he carried on studying
3D animation on his own time while taking part on various courses.
Later, he moved to London-UK where he worked for three years as
a freelance graphic artist for various hi-tek companies including
Cisco Systems.
He
finally moved to Vancouver, BC where after working for a year
as a creative director in a small company, decided to leave his
secure position and go back to school to complete his education.
He studied for six intensive months at the Vancouver Film School
in their Character Animation program. After his completion, he
was awarded a scholarship because of his efforts in his final
film.
Once
out of school, he was lucky enough to get a position at Lost Boys
Studios in Vancouver working on their 3D department as a visual
effects artist doing Commercial Ads, Game Cinematics and Music
Videos. And has now been offered a position at EA Canada to work
on their upcoming games.
Javier's
thoughts on Production:
Production can be a messy monster. I like the crazy-go-ahead-and-do-everything-as-you-feel
kind of approach where you have some kind of vague idea where
you want to go and you just put your head down and go for it.
A lot of the time it ends up being something completely different
than the original idea and it can be wonderful. Because of the
chaotic approach, it's probably most suited for personal small
projects.
Then
there is the brainstorming-storyboards kind of approach, which
it's more suited for a bigger team and when you have to worry
about deadlines and probably a pay check too. This approach can
be wonderful when you have great guidance or director that knows
what he/she want. Followed by an equally skilled team.
Of
course, it always ends up being something in between. Most of
the time there is a vague idea of what it's required and a few
little sketches are drawn on a piece of paper. After that, you
try your best to come up with something that looks really cool.
Whichever
the approach, the end result is what counts and both methods can
end up looking wonderfully.
If you would like to see the animation for "You Sexy Thing",
click
here
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