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Home > Featured artist > LANCE POWELL

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liner notes
LANCE'S LINKS
  PORTFOLIO  
GNOMON
GAME CREDITS 
Flintstones: Bedrock Bowling   
    Gex II: Enter the Gecko 
    Comanche II
  Armored Fist
  Project BlackFire
  Iron Hammer
  Battle Chess
  Mahjong II
  MechWarrior II
  Comanche
  Wolf Pack CD
BROADCAST CREDITS 
  Hollywood Xpress
FILM CREDITS 
  Contact
  Starship Troopers
  Anaconda
  The Postman
WEB CREDITS 
  Texas Instruments
  Crania Mania
  Averil Capitol
  Online Labs
  The ScratchPost



Note from Lance
Do I draw? Yeah. I started drawing long before times I can remember. My mom (and my biggest fan) saved drawings and colorings I did from the time I was 2! Oddly enough, looking back, I must have had a fetish for the Jurassic period, because I can clearly make out dinosaurs being probed by UFOs.

Do I draw? Well, I didn’t remain true to my first love; instead I found the confines of the digital world more appealing:

End to Beginning
I feel a business Bio doesn’t always take into the whole accounts of a person, so, here goes the amendment to mine:

Lance Powell accumulates over 10 years in the visual arts and creative technical fields. Currently the Creative Officer for Xaero, a small creative services company - his past years experience help drive the brand, and brand product development of the projects currently in development: the Stephen J. Cannell library properties, Averil Capitol and others.

Prior to Xaero, Lance was the Sr. Art Director for Magnet Interactive, an online creative services firm building the identity and online site for Crania Mania, and redesigning the online presence for Texas Instruments as well as a host of other projects.

Before Magnet, Lance was the Sr. Producer at Express.com. Express allowed him to concentrate on team management, creative direction and the build out of the entertainment e-Commerce giant, as well as long-term business, and brand development. Throughout his career, Lance was called back to the interactive games world to bring projects to a well-polished close. Art Directing titles like South Peak’s: Flintstones Bowling for PSX, and PC, and crystal Dynamic’s Gex II: Enter the Gecko for Nintendo 64.

Sony Pictures Imageworks was his home for some time before Express. As a Technical Coordinator for films like Contact, Star Ship Troopers and The Postman. The technical coordinator role offered a unique edge of code development and production support, which gave him the technical bridge necessary to meet his creative side. 1996 was also the same year he and his sister Lisa Powell split from a co-business venture, Dreamwaves: A small boutique house developing CG and traditionally animated bumpers and web sites for the Jamie-Foxx show, the Martian Lawrence Show, and Bent Outta Shape Productions, to name a few.

Dreamwaves was started the same year Lance joined Accent Media Productions. AMP as it was known in interactive, was one of the first companies to develop a game using a 3d Engine. As he ramped up on production of the title Varuna’s Forces, for: Atari Jaguar, 3DO, Sega Saturn, PC, and the new comer PSX, he had just wrapped up a conversion of Interplay’s title: Battle Chess.

Lance owes his deepest plunge into games with Activision Studios. Coming from Novalogic, working on titles like Comanche, Armored Fist and Comanche II, Activision was a new dimension providing a wealth of hot titles to work on. Lance’s spin through Activision took him through titles like MechWarrior II, Mahjong II and HyperBlade.
Novalogic was Lance’s home for around a year. Coming from Symantec/Peter Norton Group - also, Lance’s first job. His position in Technical Support, then turn Quality Assurance was the stimuli that would help create the bridge of technical into creative..

Lance attended Otis / Parsons School of Art and as well as Santa Monica College, studying Film. He is on the Advisory Board with Gnomon School of Visual Effects, an active member with Los Angeles Chapters - SIGGRAPH, a member of Women in Animation, as well as a careers speaker with the 3D Design and Animation Conference.
He’s also one of the Founders of The ScratchPost.

Summing Up
I don’t think this is a full bio. And nor does my real bio reflect the dozens of business ventures, and creative escapes I’ve had the privilege to work on. In all, the accounts above touch on some of the major impacts of my creative life.

Lance's thoughts on production:
Mean. Nasty. And the best bitch you’ll ever love. My definition: Production is a process, and means to a greater accomplishment. A funnel allowing creative input from various sources to touch a part of a greater work.

My idea of production varies from the project, to the people I’m working with. What it tends to sum up regardless is: Production is a way to build family. To meet and make new friends. And a way for parties from technical, creative and production (producers and such) to add their collective experiences to a project - be it film, broadcast, games, web or building the space shuttle..

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